Architect Archive

Thread: Way's to help architects with the money problems.

Nairb3
Mon Apr 19, 2004 10:09 pm
#1



-Tempest-Elmer
Nairb3
Mon Apr 19, 2004 10:16 pm
#2

grr sorry about the empty post


Have it where harvesters have to be maintanted every month or so (real life time) they start to lose there operating effecency after a month or two so that a architect has to come in and replace a part. maybe even have it where you can upgrade parts.



-Tempest-Elmer
oiyan
Tue Apr 20, 2004 3:11 am
#3

if u want to start making good money, start making bulk factory runs (20 or more at once) so as to keep your vendor always stocked. ppl will start flocking to your vendor for the guarantee of a BER13 and u will start selling like crazy



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


Veers_Intrepid
Tue Apr 20, 2004 12:35 pm
#4

if an architect got a money problem then its mostly because the most are just stupid businessmen.


if u charge to less for your products then u sure get a money problem. lol


in fact prices can be get what market bears and i got no problem selling a medium house for 100k or a small for 15k.


ppl are buying cause i got them in stock, but some door away i see same houses for half price, sure ppl buy then there when the houses are in stock, but if not they buy from me.


this sort of low cut architects ruin the market. what they charge is NOT what they could get, ppl want houses but houses are not a every day seller and its anyways rediculous if u compare cpu with like armorsmithes.


in real life ppl safe cash for many years to own their house, in SWG its cheaper then a freaking pistol.


raise your prices and u got no money promblem and you hjust should not expect to sell every day 10 houses.


ppl pay more if they want something and for a fighter they laugh loud about 10k credits, they get 26k credit missions on dantooine or such. why so many give their good away for almost no win?


no businessman, thats all. u get what market bears, and the market would bear more then most architects charge






Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
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