Architect Archive
Thread: New Structure Ideas. Post yours here
Maybe have it where faction towns can place a imp or reb, faction recruiting office or something.
I would also love to see the ability to place streets and more decorations
Also maybe so items like some junk in the corner of town like a broken down hyperdrive part and things like that
Warehouse - Would be cool if you could enter it like a regular player building. However, it could also be accessible similar to a banking terminal.
Mall - Large structure specifically for the purpose of placing vendors from multiple players. Would be nice if various alcoves within the structure were assignable via terminals. Problem with using current buildings as malls is the "trust" factor of putting alot of peeps on the admin list.
Crafting Workshop - A structure made specifically for crafting. Crafter gets a bonus (crit fail, experimentation, etc.) for crafting within this structure.
Store Front - A structure specifically for merchants. Player gets bonus merchant xp, less merchant maintenance or maybe even 5 or 10 extra credits per saleby using this structure. Plus the structure is laid out like a store (display windows, counters, etc.) Yeah we have merchant tents, but there isn't really an advantage to using them other than lot useage.
It would be really nice if we had modular structures. For instance being able to add a storefront to an existing workshop or being able to add more merchant areas to a mall.