Architect Archive
Thread: BE issues are OUR issues
Actually, to gloss the issue - storage isn't their issue as much as no stacking. A BE goes and samples to make his clones. Samples do not stack. So there is really a very limited amount a BE can collect on a DNA run. Factor in that a clone take 5+ samples, with an very high critical fail rate, means that the DNA won't last very long. If DNA was stackable in amounts (even a stack of 5) BEs would be dancing in the streets. It is not being able to collecta great deal at a time that they hate, storage is a secondary concern.
BoberFett wrote:
I'll explain again, since nobody seems to f'ing pay attention...
Resources stacking higher and components coming in larger crates (and maybe even being able to re-crate items, i.e., stack two crates into one) will make our lives easier. We'll have far less to manage for inventory when crafting.
But it will not help the database. It will only free up storage space that can then be used for other things. Do you really think that somebody who currently stores 1000 items in their various inventories, houses, bank boxes, factories, etc. will suddenly quit using all that space just because it's free? No, they'll store more unique loot items, furniture, and other things that don't stack. The database will gain nothing.
Then your view of the world is really skewed. If I could release 30 of my houses I would jump for joy! People whoWANT this much storagemanagement are crazy.It's really irritating to get another small house everything I need to get a lot of one resource. I would much rather have a group of 10 houses forever. Stacking to 1 million units would allow this.
Turning your issue back, The database would instantly gain a full 60 houses back from my immediate group of guild members and friends. We want to simplify resource management, not continue to make this game a second job.
Also, IF they would change storage to 75 items per lot and resources to 1 million units basically 3 guild halls would hold every single thing our tight group of 34 people store in extra houses now. You cannot plausibly tell me that people want to run around all over hell and back between houses. That's insane. I would be in heaven if our compound could be reduced to 50 buildings, including homes, down from the freaking 300+ it's at now.
Fivo Asia
Message Edited by Cafa on 04-21-2004 09:22 AM
Padre
Cafa wrote:
BoberFett wrote:
I'll explain again, since nobody seems to f'ing pay attention...
Resources stacking higher and components coming in larger crates (and maybe even being able to re-crate items, i.e., stack two crates into one) will make our lives easier. We'll have far less to manage for inventory when crafting.
But it will not help the database. It will only free up storage space that can then be used for other things. Do you really think that somebody who currently stores 1000 items in their various inventories, houses, bank boxes, factories, etc. will suddenly quit using all that space just because it's free? No, they'll store more unique loot items, furniture, and other things that don't stack. The database will gain nothing.
Then your view of the world is really skewed. If I could release 30 of my houses I would jump for joy! People whoWANT this much storagemanagement are crazy.It's really irritating to get another small house everything I need to get a lot of one resource. I would much rather have a group of 10 houses forever. Stacking to 1 million units would allow this.
Turning your issue back, The database would instantly gain a full 60 houses back from my immediate group of guild members and friends. We want to simplify resource management, not continue to make this game a second job.
Also, IF they would change storage to 75 items per lot and resources to 1 million units basically 3 guild halls would hold every single thing our tight group of 34 people store in extra houses now. You cannot plausibly tell me that people want to run around all over hell and back between houses. That's insane. I would be in heaven if our compound could be reduced to 50 buildings, including homes, down from the freaking 300+ it's at now.
Fivo Asia
Message Edited by Cafa on 04-21-2004 09:22 AM
BoberFett wrote:
Cafa wrote:
BoberFett wrote:
I'll explain again, since nobody seems to f'ing pay attention...
Resources stacking higher and components coming in larger crates (and maybe even being able to re-crate items, i.e., stack two crates into one) will make our lives easier. We'll have far less to manage for inventory when crafting.
But it will not help the database. It will only free up storage space that can then be used for other things. Do you really think that somebody who currently stores 1000 items in their various inventories, houses, bank boxes, factories, etc. will suddenly quit using all that space just because it's free? No, they'll store more unique loot items, furniture, and other things that don't stack. The database will gain nothing.
Then your view of the world is really skewed. If I could release 30 of my houses I would jump for joy! People whoWANT this much storagemanagement are crazy.It's really irritating to get another small house everything I need to get a lot of one resource. I would much rather have a group of 10 houses forever. Stacking to 1 million units would allow this.
Turning your issue back, The database would instantly gain a full 60 houses back from my immediate group of guild members and friends. We want to simplify resource management, not continue to make this game a second job.
Also, IF they would change storage to 75 items per lot and resources to 1 million units basically 3 guild halls would hold every single thing our tight group of 34 people store in extra houses now. You cannot plausibly tell me that people want to run around all over hell and back between houses. That's insane. I would be in heaven if our compound could be reduced to 50 buildings, including homes, down from the freaking 300+ it's at now.
Fivo Asia
Message Edited by Cafa on 04-21-2004 09:22 AM
So if you didn't need those 60 houses, you wouldn't go and drop 120 harvesters, thus pulling that many resources and creating even more crates of finished product? And if creates were bigger and resources stacked higher, then don't you think crafters are just going to hold that many more unique non-stacking loot items? If a high level weaponsmith suddenly found himself able to store hundreds more items, he'll start stockpiling cubes, tissues, and whatever else.
Players will use every resource available to them. That's a fact.
Just so you understand, I AM telling you that you are wrong.
Once players find a way to get into a comfort zone they stay there. Sure some people, myself included, can deal with this much overhead. Most players cannot. Our compound grows AS NEEDED for storage. If we start cross-lotting alone on themany people there we could easily put down 1600+ structures if needed. The price of maintenance on small houses for storage is absurdedly inexpensive. We don't because we do not NEED it.
There comes a time in the game, because of the simplicity of the economic model, where you actually do have enough money to do what you want no matter what. Past that point it, for me, it became a social and exploratory atmosphere, especially the economics of the game.
People who are serious about crafting will deal with ANY overhead to get what they want mate. I do. But, those same people understand how much nicer the world would be if we did not have to. Some of us who are Oracle 8i, 9i and 10g programmers understand how much MORE overhead is currently being used by the current system. That is a fact. Subjective conjecture on the behavior of all players is not factual.
Fivo Asia
BoberFett wrote:I'm a SQL developer. SQL Server, but SQL is SQL and stucture is structure, regardless of the platform. I'm not blind to database issues.Yes, 10 rows for 1M units of resources is more than 1 row for 1M resources. But I'm not discussing a technical issue, I'm discussing a psychological one,and you can't separate the two here even if you want to. If you combine those 10 rows into 1, unless you then limit the user to thatone row, he'll eventually use all 10 again. It's human nature.
Yes and no. I understand what you are saying, but there are degrees of such things that the higher the degree the less people would go over that line even if there were no restriction. Primarily psychological but also physiological. It would be impractical for ANY person to manually manage say 1000 lots effectively. There are very few that can mentally let alone practically manage 100 lots. So your 'human nature' arguement is primarily the judge everyone by a small number of people. As for people maxing out 1 million unit stacks of resources, yeah just how much can you harvest with even 50 harvesters in a week (particularily given the difficulty of placing on a 90%+ spot). And if you are producing that much you are probably selling on a vendor anyways so completely irrelevant for this discussion too.
Ok that was rambling, but the fact remains that it gets old hearing a few people say we don't need more storage and/or more efficient storage, but we do! 95%+ of the player base wants more storage/better storage. Hey I would like to use my houses for making displays NOT just as holders of resources, rare items. Thanks to setting the level soooo low they've eliminated one of the big draws in mmorpgs--having a virtual house decorated in a personal style. I mean they clearly have had little interest in fostering that as they intentionally left out the up/down command when they were doing the game design.
Padre