Architect Archive

Thread: Crafting Station add ons?

Hoppkins
Mon Sep 01, 2003 4:58 am
#1

I tried to make a crafting station las night. It listed it needed 2 sensor suites, 2 control units and 5 storage. So i added em and failed....couldnt afford to try again that night.


I've read they are OPTIONAL? Is this true and if so how do they affect the station?


Thanks


Hoppkins


Fence/Novice Architect

ImLucas
Mon Sep 01, 2003 5:28 am
#2

Optional subcomponents:

A station without the optional subcomponents has a functionality range of -15 to +15.

By adding the optional subcomponents, you increase the range that functionality can go(in both directions). It is expected that the maximum(and practically impossible) is -50 to +50.

In addition to this, the quality of the subcomponents helps determine the functional value of the station. A subcomponent at 50% experimentation has little to no effect on the functional value, while being higher than 50% gives a higher functional value, and lower than 50% gives a lower functional value.

So, it is entirely possible that if you make a station using low or non-experimented subcomponents, you will end up with a station with very bad functionality. I did this on purpose once, and got a station with a -43 functionality, but all parts were not bottomed out.

But yes, the extra parts ARE OPTIONAL.

-Loserwan Ka'newbie
Tarquinas, Naboo



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This thread has been tainted by Loserwan Ka'Newbie of Tarquinas.
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BlackPearl
Tue Sep 02, 2003 12:25 am
#3






ImLucas wrote:
It is expected that the maximum(and practically impossible) is -50 to +50.




I think it is more along the lines of -45 to +45. Read the third post in this thread for my reasoning why:


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=18858

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