Architect Archive

Thread: The capability rating of Harvesters

Kayr
Tue Sep 02, 2003 10:55 pm
#1

Heya, folks, Kayr Tae'Kerr, Doctor of Starsider here, with a question for your profession.


I'm thinking of starting up my own line of stim products, and am looking into buying a heavy line of harvesters to supplant my personal harvesters that I've used to date. My question is this: Do harvesters have a capability rating, or anything like that that can be affected by the resource quality used in making the harvester?


I know you folks can experiment on the harvesters, what can you affect? I've seen hopper size, anything else?


As an example, if you use a quality 2 resource to make a harvester, will the harvester be just as good as if you use a quality 999 resource?


Thanks in advance for your answer, and I'm sure this has been asked before in these boards, but my searches came up nil, so indulge an old fish his curiousity.


Kayr Tae'Kerr, CEO of PookieJuice(TM) Quality medical supplies.


"No, we don't serve fish in the company lunchroom. You're fired."

Rath
Tue Sep 02, 2003 11:00 pm
#2

The short answer is no. Currently architecture has 0 stats that are affected by expirementation. Hopefully one day that will change...



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