Architect Archive
Thread: questions about harvesters(I know nothing)
hehe, not sure if there is a harvester faq around so I'm just gonna ask here.
How much do they cost roughly for each size?
How do they work? Like what do I need to do to get one up and going, power, maintaince $$$, ect...
The big one....what are the stats on the gathering? Like resources /hour(or however its measured) for the different sizes?
Can I pick them up and place them again later or are they one trick pony's?
Basically you place them, put power in them, put maint in them, select a resource and start them up. You can reclaim them ad redeed them if you have enough maint to cover the redeed cost sm 1500 med 3000 lrg 4500. A med pulls about 2x a small and a large pulls 2x a med.
Small Houses 9k
Med Houses 55k
Large Houses 125k
PA Halls 350k
Factories 40k
Med Min Harvester and Solar Generators 15k
All other Med Harvseters 25k
Large Harvesters 125k
Located on Correla
Send an email or tell to Annon or Annonn
Annon
Master Architect
Alt Character
Annonn (My Twin Brother)
For prices you will have to check on your server boards but an estimate on the small as I have a lot of experience with them. But I am upgrading to bigger ones now ![]()
Small personal harvesters sell anywhere from 800-1400 credits (I am a novice DE so I can make my own). They take ~1440 credits to run for 24 hours also take power about 1200 units for 24 hours.
You use the survey tools and find a highest concentration you can (best on 70% or better but sometimes have to settle for less because of landscape or its just not a large vein) and a flat enough place to drop your harvester down on. After dropping your harvester, place power, and maintenance fees. If you can and have time to goto your harvester every day, its best to just to pay for maintenance and power forno more than 24 hours a time unless you KNOW the resource just shifted in. (resources move every 5-8 days (supposed to but sometimes is bugged and switch less than 24 hours or are there for 2+weeks..and its no fun to place a harvester and power it up and come back the next day to find the resource shifted about 2 hours after you left.... arrrrrghhhhhhhh) Choose to operate the machine and the choose the resource you want to harvest. Turn the harvester on and then set name if you so desire. Game will put a waypoint in your data pad so you know where all your harvesters are.
The amount of resources harvested depends on the concentration of the product you are harvesting. If its at 100% (never seen a 100% but have seen 97% concentrations) your harvester will gather ~5k worth of xxx every 24 hours. This is small med is 2x and large is 3?
Yes you can pick them up and place them again, but its real expensive. On smalls you have to have 3000 credits to redeed, so its cheaper to just destory it and buy a new one without putting in the 3k worth of maintenance. On med large not sure the cost to redeed but its worth it to redeed those as they sell for 25k+
For small harvesters that are mineral, chemical, flora, gas, and water.
720 credits a day
600 energy (power) a day
If your on a spot that is 70% or greater it will roughly mine 1500 resources per day.
For other small havesters wind, solar, and a fusion generator (These are expensive to buy).
1440 credits a day
No energy cost
Cranial Vapor
micro flora farms (small) have 250 resources
automated flora farms (medium) have 12,070 resources
high capacity flora farms (large) have 24,400 resources
Prices run anywhere from 2 - 10 credits per resources required (check local server)
I charge 6 per resource for structures or 2 per resource if the customer provides an equivalent amount of resources.
cool
So what will the maint and power costs for a large harvester be? Also how much can a large harvester on say a 70% spot pull in per day?
bump
Havent been able to find out what the upkeep on a large harvester is yet(maint AND power per 24 hour cycle).
Also does it subtract the maint cost from your bank or must you bring actual credits to the harvester?
Whats the rate of decay on them like as well? Basically I'm asking how long I can be away from the game before it vanishes?
Visit www.swgcraft.com - some great online tools there will tell you everything you need to know re: rates etc.
Skarra, Master Architect
Harvester Stats:
Power Generators:
Wind Power Generator:
Spec Rate: 5KG/H
Maintenance Rate: 30
Solar Power Generator:
Spec Rate: 8KG/H
Maintenance Rate: 30
Fusion Power Generator:
Spec Rate: 13KG/H
Maintenance Rate: 30
Extractors:
Personal:
Spec rate: 2KG/H
Maintenance Rate: 15
Power Consumption: 25
Medium:
Spec Rate: 4KG/H
Maintenance Rate: 30
Power Consumption: 50
Heavy:
Spec Rate: 7KG/H
Maintenance Rate: 45
Power Consumption: 75
What does this mean?
Spec rate is the number of units the generator or extractor will extrac every minute at a 100% source. Example: If you're on a 60% source of ore, a heavy extractor would give you 7*.6 or 4.2 units/minute.
Maintenance rate is the number of credits required every 1/2 hour. So a heavy extractor would cost you 45*2 or 90 credits/hour.
Power consumption is the units of power required by the extractor every hour. Soa a heavy extractor would require 75 units of power every hour.
All time is in RL time, not game time.
Ecirb
TheFirm Guild Jester (Naritus)
That's really, really helpful. Thanks so much!
Do you suppose they could have made these things any more confusing? Who puts rates in terms of half hours? Can't they be consistent?