Architect Archive

Thread: Best Power Generator? (poll...)

ThomasSchwarz
Sat Jan 03, 2004 12:41 am
#1

What do you think is the bestPower Generator for your money? (speed / cost)


Wind, Solor or Fusion...





Djected
Sat Jan 03, 2004 2:41 am
#2

It can be *only* fusion. Higher %'s, bigger hopper, more PE.
AzidarNath
Sat Jan 03, 2004 9:21 am
#3

Absolutely. Nothing beats a fusion. Nothing even comes close.





------------------------------------------------------------
Korbyn Daxx
Master Shipwright
Daxx Shipyards, 200m East of Rebel Outpost on Rori, Bria.
------------------------------------------------------------
ZenDragonMLS
Sat Jan 03, 2004 9:22 am
#4

If you read around the board you'll notice a kinda overwhelming opinion that fusion beats the others, hands down.



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Trambo
Mon Jan 05, 2004 6:45 am
#5

Ya I picked up a BER 16 fusion-ion, on a spending spree not seen another since.



============= Sir'Dawin Kain ============

========== Swordsman / TKA ==========

================= TIG =================

Anubios
Mon Jan 05, 2004 6:49 am
#6

You'll not see a newly built Fusion for more than BER 14 now.. thats the max where previous I think it was 18? or 19 something like that.

But Fusion's are the best no doubt.



================================================
*** Anubios Oune -- Echo7 -- Elder Architect/Doctor/TKM - Chimeara ***
*** Egnaro Eciuj -- -bbb- - Level 64 - Medic - Farstar ***

ViDMaNiaC
Tue Jan 06, 2004 1:54 am
#7

There is a 28.0BER fusion running right now.


There is a 331,842 storage fusion also right now.


Idon't have these but i know they are there. Alot of people were experimenting on fusions lolong before they capped the rates at 14.0.I was just lucky enough to make a set of 18.0 with what i had laying around the day before the generators/manu mechs changed. And i sure wish i had known before the change what i could have made.


This was all in a short span of time when they turned on experimentation for harvester dig rates, but didnt realize some parts were being experimented on then being combined twice to greatly increase the dig rates. Such as a generator being used in a manufacturing mechanism, then being built into a fusion harv.


Then they fixed experimentation from going over 100% of the resource values. And changed a few of the components to non-experiment items. Like storage modules and generators.


And that's where we are now.. 14.0


Solar harvesters are a total waste. You cant get over 8.0 BER and why bother with solar when you can get a wind harvester that goes up to 9.0, and takes only 145 units of minerals to make.


And to top it all off.. You can't find solar or wind in concentrations as high as a mineral can go.Which radioactive is considered. You can easily find a spot over 80% radioactive. Good luck finding solar or wind that high.





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