Architect Archive
Thread: In the market for a bunch of buildings
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joefish
Mon Jan 05, 2004 9:07 pm
#1
But first I have a few basic questions about factories and crafting stations:
1. What is a good price for each of the factory types?
2. Can factories be re-deeded? Is this expensive?
3. Do factories vary in quality as much as harvesters?
4. Do private crafting stations come in deeds, or would I have to get an architect to come round to my house?
5. What is a good price for each type of crafting station?
6. How is quality of crafting station measured, how much does it vary and what is the best available?
Any help gratefully received
Manipulative
Tue Jan 06, 2004 11:04 am
#2
My answers:
- A good price or a fair price? I charge 50k for a factory. I don't make structure factories. If you need one, you are an architect, and you can make your own. Is that a good price? I don't know. It is what I charge.
- Yes, they can be re-deeded. It's about the same cost as a small house.
- They vary quite little. You can experiment the output hopper size, which isn't all that useful.
- Yes, a crafting station can fit in your personal inventory. Not sure if it's a deed or like a crafting tool, but it fits in your inventory as a 1 slot item.
- I don't know about station prices. I haven't ever had much really good copper to get into that biz. I'll make a mediocre one for friends in need, and charge them a nominal fee.
- There is a measure on the station. Above 40 is considered very good. Negative would be quite bad. Public stations that are in cities all have a measure of zero. Statistically, the difference between a zero and a 40, in terms of crafting impact, is pretty small. I use stations that I made that are in the mid-20's.
ZenDragonMLS
Tue Jan 06, 2004 1:45 pm
#3
Prices are all over the map, depending on the architect and your server economy. Ask around on your server and/or on your galaxy trade forum.
Factories can be redeeded. No, it isn't expensive. I know people who put up their factory every 3-5 days, run it for a day, and tear it down.
Currently factories do not vary in quality. We can't do anything to make them run faster. There appears to be an option to increase their storage space, but it doesn't really do anything. So a factory is a factory is a factory.
Private crafting stations are just pieces of equipment, like a crafting tool, chair, or pistol. You buy them from an architect and they go into your inventory. When you get home just drop it like you would a chair or couch.
"Basic" crafting stations have a rating from -15 to +15. "Advanced" stations (using a number of optional components) can go up to +45 (in theory). In practice, +43.xx is about the highest anyone can make.
Many people (including me) believe that the higher quality crafting stations give better results when you are crafting. However, the devs haven't said anything and the only tests that I'm aware of came back somewhat inconclusive. The tests didn't show any improvement, but the guy didn't really test experimentation of complex schematics.
Factories can be redeeded. No, it isn't expensive. I know people who put up their factory every 3-5 days, run it for a day, and tear it down.
Currently factories do not vary in quality. We can't do anything to make them run faster. There appears to be an option to increase their storage space, but it doesn't really do anything. So a factory is a factory is a factory.
Private crafting stations are just pieces of equipment, like a crafting tool, chair, or pistol. You buy them from an architect and they go into your inventory. When you get home just drop it like you would a chair or couch.
"Basic" crafting stations have a rating from -15 to +15. "Advanced" stations (using a number of optional components) can go up to +45 (in theory). In practice, +43.xx is about the highest anyone can make.
Many people (including me) believe that the higher quality crafting stations give better results when you are crafting. However, the devs haven't said anything and the only tests that I'm aware of came back somewhat inconclusive. The tests didn't show any improvement, but the guy didn't really test experimentation of complex schematics.
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