Architect Archive

Thread: Architect FS Exp Grinding, don't bother...

Splaktar
Mon Sep 27, 2004 4:49 pm
#1

So I was talking to some guild mates and ran a little math tonight. Figured I'd post it here.

A normal combat prof in SWG can go out and cap their exp within about 1 buff session. So about 3 hours. This nets them approx 50,000-100,000 FS exp depending on how many combat skills they have to cap. If they are doing this on Dath, the trip to the village to convert may be as short as 5 mins, or as long as 15 mins. On another planet, figure 20-25 mins.

Now for Architect you cap at 240,000 Structure Crafting Exp. This converts to 6,857 FS exp. You can easilly get this capped within 1-3 hours no problem. Since you pretty much have to do this crafting in your house, you will need to take a shutle, and then the startport, etc. So a trip to the village will run you around 30 mins every time.

For the first skill in a FS branch, it's 175,000 FS exp. For the top it is 450,000 FS exp. Here's how this breaks down:

Architect:
175,000 FS exp = 26 trips to the village = ~26 hours of just travel time = ~26-78 hours of crafting time.
450,000 FS exp = 66 trips to the village = ~66 hours of just travel time = ~66-198 hours of crafting time.

Combat Prof: (Assuming he's weak and can only pull 50k FS per buff session)
175,000 FA exp = 4 trips to the village = ~3-4 hours of just travel time = ~12-15 hours of fighting
450,000 FA exp = 9 trips to the village = ~7-9 hours of just travel time = ~27-30 hours of fighting


Just something to think about if anyone out there actually expected to use Architect for FS exp.

Have fun!



Samas Fleshforge - Retired Master Bounty Hunter [4]
Account Expires on Nov 25th, 2004. Took too long to fix BH droids.

Splaktar, Orc Hunter, PvP, Unholy Legion
Nadiel26
Mon Sep 27, 2004 10:08 pm
#2

not to mention resource consumption. i doubt any archie sells stuff that fast to just make things for sale then cash in the exp




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
Shadow Knights
l33thaxx0rnam3
Tue Sep 28, 2004 7:05 am
#3

I've been looking at some of the other, non gimped, crafting professions.

Anything in the first three boxes of the other professions look good?

I was thinking some of the novice armorsmith bits looked attractive.

Some of the XP per unit benefits, according to swgcraft, aren't that bad.

Any thoughts?





Anchorhead Southpoint Mall
Just SW of the Anchorhead Shuttleport: -139 -5684
"I assure you, if there were any Rebels here, they would be competitively priced."
Ohi Tinacki (Master Architect & Merchant) / Cayid Cosserris (Master Smuggler & Commando)






Cafa
Tue Sep 28, 2004 10:02 am
#4


What pissed me off is fighters are not required to have a crafting profession to exist, to excel, etc. Why the hell are crafters required to have a fighting profession to get FS materials? Stupid.


The best they could come up with is looting resources from mobs. Wonderful

Message Edited by Cafa on 09-28-2004 10:02 AM



- Strength In Numbers - Loyal Subjects of the Empire
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EdOWar
Tue Sep 28, 2004 4:49 pm
#5

/agree


A crafting quest should have zero reliance on combat to complete. They could have at least allowed us to make special survey tools so we could hand sample the resources ourselves.


Slim Vargo, Corbantis
jumbila
Thu Oct 21, 2004 7:56 am
#6





Ok. First if you mine lots of ore and gemstone, you can make 5k per statue. Second why do you need to be at your house??? I can craft in the village. Make a macro, as do most combat ppl do, and away you go. In no way is this fair compaired to combat xp but your times are way off. Cut out all but one trip to village. Then figure your math on 5k per 10 -15 sec and faster using macro. not too shabby except the millions of reasources needed. Also their are 4 trees in crafting .....then what?? I haven't looked at what to other trees we are suposed to get. Hmmm anyone know?


Akouv - master Arch on Wanderhome
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