Architect Archive

Thread: Just a gripe and a suggestion for the devs about housing and item capacity. Agree or disagree?

DarthBallz25
Sun Oct 10, 2004 5:48 am
#1

I'm not an architect, but I wasn't sure where to post this andsince it petains to housing, i thought maybe the architect forum. I recently purchased a naboo large house and placed thinking, cool now i can fit everything i owe into 1 house, that look like a mini castle. Boy was i wrong.I soon discovered that the house had a 250 item limit. I ended up havin to rent a lot from a friend and store some items in a small 1 lot naboo house, pretty much fill my safety deposit to the max, and still have to carry a backpack with about 40 items in it. What a disappointment the large house is. Sure its cool to look at, but aside from that whats the point of gettin one. Why did the devs make the capacity on these immense houses so small? It just doesn't make any sense to me, why a large house would hold only 250 items. Lets think about this for a minute. Small house takes up 2 lots, holds 150 items, and costs i think 16 credits an hour to maintain, and is of couse small in size with the least amount of rooms in it. A medium house also takes up 2 lots, also holds 150 items, but costs around 34 credits an hour to maintain, i believe, and is aprox. twice the size of a small with at least twice the amount of room plus has more than 1 floor to it. Already the imbalance begins to show. Now onto the large house which takes up 6 lots, only holds 250 items, costs 50 credits an hour, if i remember correctly, and is the most immense out all the houses, having the largest number of rooms and again more than 1 floor to it. Now after looking at all of these statistics, it just seems to me that the medium and large houses are disproportionate in capacity to the small houses. A medium cost about 2x more in maintainance than a small and has more rooms, but gains no capacity and doesn't take up any more lots. A large is even more disproportionate. Largescost about 3x more in maintainance, take up 3x the lots, and only gain 100 items in capacity, which is less than 2x the capacity of a small. It just seems like something is wrong with this picture to me. For 3x the cost in upkeep and lots, i expect at least 3x the item capacity. 3 small houses on 6 lots=450 items and cost 48 credits and hour in upkeep vs. 1 large house on 6 lots=250 items and 50 credits an hour in upkeep. How patheticallydisproportionate is that? In my opinion, if the upkeep costs r directly proportionate to each other, the item capacity and lot size should be also.Forthe stats to be proportionate, it should look something like this:


small- 2 lots, 150 items, 16 credits per hour

medium- 4 lots, at least 300 items, 34 credits per hour

large- 6 lots, at least 450 items, 50 credits per hour


Realistically though, i don't think we would ever see those capacities implemented. I'd be happy with and i don't think its an unreasonable request to up the capacities to the following:


small- 150 items(stays the same)

medium- 250 items on 4 lots(100 more items, but takes up 2 more lots)

large- 300-350 items


I think the last set of numbers is reasonable. Agree or disagree? Any constructive critisim and comments are welcome also.


Irato

Novice Armorsmith/Novice Tailor/Pikeman 4-0-4-4

Owner of Iraxen Armor, recently moved to Jaxian Bay, Naboo



PaladinX333
Sun Oct 10, 2004 7:03 am
#2

I want the option for each house to have one storage locker that can hold at least 100 items (would not take away from the house's total).



I don't want to hear any crap about the database. The storage problems in this game are massive and need to be addressed.
Harric
Tue Oct 12, 2004 4:09 am
#3

no the numbers are not reasonable at all.


its 75 items/lot with atm a cap to 250 items total.


this means its crap, they simply need to make medium houses 3 or 4 lots and gant to ALL houses the 75 items/lot and all is fine and in balance. but well ask the devs why they do such stupid limits in and this after way over a year life game


database probs cant be anymore after they limited vendors so such argument is not proper anymore.


now devs should finally start changing this.




Harric Holyblade -
(SWG Beta Tester)
(JTL Beta Tester)

Master Creature Handler (Retired cause of to many nerfs) -
Master Rifleman
Master Combat Medic
Dazien
Wed Oct 13, 2004 1:32 am
#4

Guild halls are much worse...7 or 9 lots and only 250 items storage...which many would argue isn't even enough to adequately decorate a guild hall. 75 items/lot is balanced and makes sense...I'm starting to wonder whether we'll ever see it.
GilGalvanti
Wed Oct 13, 2004 7:01 pm
#5

i dont see why they have an item limit, it bugs the crud out of me!!!!!!!!!!!!!!!!!

I also hate that you cant put things down outside a house, at least have a little ring of property or something that u can put down some items!!!!!!!

Also if you try to make objects out of objects put together, you can use up to like 200 objects a room!!!!

I need the devs to answer!

WHY IS THERE A HOUSE OBJECT LIMIT!!



Jjade Cortez- Lowca
Slaten Sanders- Scylla
d0qtrX
Fri Oct 15, 2004 6:17 am
#6

How about making housing storage experimentable?


Say you can go from 100 per lot to 200 per lot?
LadyGrey
Fri Oct 15, 2004 6:36 am
#7

I think there should be two types of limits for item capacity in a structure that you can walk into (houses, guild halls). Both limits should be based on the number of lots that the structure uses. The first limit is then further based upon the number of furniture items thatcan be put into the structure. The second limit is based on the number of non-furniture items that can be put into the structure.


For instance, let's say that the non-furniture limit is 75 items per lot, and the furniture limit is 50 items per lot. For a medium-sized house, that would give you 150 items that you could store, and 100 furniture items that you could use for decoration. A guild hall, using 9 lots, should give you 675 items that you could store, and 450 furniture items that you could use for decoration.


Of course, there are some non-furniture items that are used for decoration also, but those would be included in the "stored" items quota.


If people didn't need to store a lot of items, they could use their storage capability to further decorate their houses. But this system would allow a crafter to utilize functionality as well as aesthetics for a store/workroom/house. Plus a large guild hall could be fully decorated, improving the feeling of immersion for the game.




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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Koekoekoe
Sat Oct 16, 2004 1:40 pm
#8

Yes, its redicilous. I'm a proud museum owner, I spend all my money on it and had a great time decorating it, untill I reached the 250 item limit. Now I sit around with 3 backpacks full of collectables and a head full of ideas which I cant fullfill in this game.

One of the complaints from the architects is, I believe, that there is not much to do to stand out from compitition (larger hopper sizes, woohoo!) and thus lack of areas to experiment in. Let them create more diversitie! Ea, a large house that takes less lots but also has less space and vice versa. Alternative floorplans would be even better but thats probably too much of a drastic change.


My hope is that someday I will be able to store 400, 500 or even more items in my house, so I can change it exactly tbe way I want it without running into a item cap. I dont care if it costs me all my 10 lots and 1000 credits a day, I want to stuff my house with crap!



Ingame name: Yavr______________________________________________
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koollyaide
Sun Oct 17, 2004 1:37 am
#9

/agree




NKNOMN
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GilGalvanti
Thu Oct 21, 2004 9:48 am
#10

i dont see why they just completely take out the limit!



Jjade Cortez- Lowca
Slaten Sanders- Scylla
Quadork
Thu Oct 21, 2004 2:05 pm
#11






bigwilly1979 wrote:

The reason a cap exists is to preserve database space. It would be a mess if the SWG Database started running out of space. Loot drops would stop, and all the servers would come to a crashing halt. It's also to save hardware costs and watch expense on the game. I do think that they item limits should scale according to the number of lots. I think the numbers that Irato shared would work. It would be nice to have 75 items per lot used in a house like we do in the smalls. I think 250 items is definately not enough for a large house of the lot usage and size.







This is only part of the reason for the current house limits.


The other part has to do with the fact that all of the items in a house do not load until after you are inside the house. If the server has to repeatedly send the item info of say 500 plus items to everyone that walks in the front door of a PA that has been turned into a Mall you can see the lag/crashes that will occur.




N PercH N
KoA: We're so uber that people take out restraining orders on us!

bigwilly1979
Thu Oct 21, 2004 9:46 pm
#12

Good point Floyd. I didn't think about that one.



Abywarr
12 Point Master Architect, Master Artisan, Aspiring Chef
Furniture, Paintings, and Shipwright Vendor near Polis Shuttleport
Furniture and paintings in Brenn at 5 N, WanderHomeInc
Custom orders for furniture: send a mail to Abywarr
bigwilly1979
Fri Oct 22, 2004 12:52 am
#13

The reason a cap exists is to preserve database space. It would be a mess if the SWG Database started running out of space. Loot drops would stop, and all the servers would come to a crashing halt. It's also to save hardware costs and watch expense on the game. I do think that they item limits should scale according to the number of lots. I think the numbers that Irato shared would work. It would be nice to have 75 items per lot used in a house like we do in the smalls. I think 250 items is definately not enough for a large house of the lot usage and size.



Abywarr
12 Point Master Architect, Master Artisan, Aspiring Chef
Furniture, Paintings, and Shipwright Vendor near Polis Shuttleport
Furniture and paintings in Brenn at 5 N, WanderHomeInc
Custom orders for furniture: send a mail to Abywarr
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