Architect Archive

Thread: Exactly What you need to get maximum BER with as little effort as possible!!!

Astao
Mon Oct 18, 2004 2:02 am
#1


Just thought this little tidbit of info may help... After experimenting a bunch and playing around I have found that you need exactly 175% total on your mining unit and your final product... So basically if you get an 80% on your mining unit you need 95% on your final combine in order to get the max BER (10, 13, 14 whatever you're making) if you get 85% on your mining unit, you need 90% on your final combine and so on (175% total)...Hope this helps so you don't use up too many of those good resources!!!


This is just what I've found...please let me know if your results are similar and get some feedback going.



Astaobud

Master Architect /Flurry Server

Message Edited by Astao on 10-18-2004 02:05 AM

Bandola
Mon Oct 18, 2004 2:49 am
#2






Astao wrote:


Just thought this little tidbit of info may help... After experimenting a bunch and playing around I have found that you need exactly 175% total on your mining unit and your final product... So basically if you get an 80% on your mining unit you need 95% on your final combine in order to get the max BER (10, 13, 14 whatever you're making) if you get 85% on your mining unit, you need 90% on your final combine and so on (175% total)...Hope this helps so you don't use up too many of those good resources!!!


This is just what I've found...please let me know if your results are similar and get some feedback going.



Astaobud

Master Architect /Flurry Server

Message Edited by Astao on 10-18-2004 02:05 AM





This is useful information, but how far did you test it ? I actually believe that the formula is not a straight addition sum, but rather an average, so rather than a TOTAL of 175%, I would have believed it to be an average of something like 75+%, of course, this works with the same numbers as anything that gives you a 175% sum anyway, except if you had 100% and 75%, but even then I am guessing it would work. Have you tried this with (for example) 85% + 89% which would hit the 75+% average, but fall below 175% sum ?




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Bandola Da'Gear
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EnigmaBSc
Mon Oct 18, 2004 6:32 am
#3

Er, an average is just a "straight addition sum" followed by a division, unless you mean a weighted average. A "straight addition sum" of 175% is identical to a non-weighted (or equally weighted) average of 87.5% and an average of 75% is identical to a "straight addition sum" of 150%.

EnigmaBSc
Bandola
Mon Oct 18, 2004 6:49 am
#4

yeah, well you surely see what I mean from the numbers heh?

90% + 85% = 175%

90% * 85% = 76.5% (which is what I took to be 75+%)

So I was thinking multiplier (divisor?), rather than straight addition.

Anyway, thanks for picking up on the error, not enough cofee before I wrote that




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Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Astao
Mon Oct 18, 2004 1:53 pm
#5

Pretty sure it's the straight sum...I've found that as soon as I hit the 175% or go over it (on my final combine) I always get the BER 10 or 13 or 14 or whatever I'm trying to get to...Let me know if you find the same I guess.


Astaobud
Tempus_Blackthorn
Mon Oct 18, 2004 3:20 pm
#6


Makes sense to me! If my OMUsare maxed out, I get a BER13 with one shot of experimantation, assuming it bloody works...

As for the BER14 Fusions, well I only manged 2 of 14 and the rest are 13. Yet I used the same resources, each time... Oh well!



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Covert Rebel - I don't like the StormTroopers armor

Blackthorn Industries - Deeds and Furniture, just East of Theed
Now Force Sensitive
Reegan
Mon Oct 18, 2004 5:35 pm
#7

This 175% total cutoff was theorized a while ago in http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=45954&view=by_date_ascending&page=1

(Sorry, don't know how to make a clicky)

But when I did fine grained testing I think I had found the actual cutoff to be 177%, I had a 176% end up at BER12. This was a while back though, things may have been tweaked a bit. How close to the 175% cutoff have you actually gotten?
Pawlin
Tue Oct 19, 2004 1:17 am
#8

I think what we are probably missing is the round off error.


For example when we experiment and get 80% it is not exactly 80% it is really somewhere between 80% and 81% rounded down. So it might be 80.000001234% or it might be 80.99999001%.


So that accounts for up to about 1% margin of error on any experimentation numbers we see.


So you might experiment and get 80% and 95% when it is actually 80.99999% and 95.9999% and that would add up to 175% but in reality be closer to 177%




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Mastodon
Tue Oct 19, 2004 6:56 am
#9

Omu, hhm, tfdpu always highest as possible (97-98% is fine).

Then use a +780 hr, sr, ut materials, and you'll hit 77-78% experimentation which means max ber.





WoW
Astao
Tue Oct 19, 2004 10:01 am
#10

Did a little messing around last night and Fusion Ion Gens appear to be different (as you don't experiment for extraction on them)... I was using 95% OMUs and got 14 BER pretty easily with about 880 average acrossed my materials...


About the other types of harvester I DID FACTORIN ROUNDOFF, so like 89.5% + 85.5% should yield a max BER... ( I did this by calculating the quality of my resources.)


Astaobud
trs1cg11
Wed Oct 20, 2004 8:14 am
#11

ok guys enough....easiest way to get ber 13's and 14's is to buy them from me(Kanemack located chilastra galaxy,naboo theed)
The next easiest is jus use resources with 950+ on heat, shock resistances, and unit toughness. Steel and ore are all that really matters.use lubricating oil for chem as it has no scores that matter so it is invisible to final product. Make sure when you build harvs main component- the mechanism or fluid pump you hit ber 6(on heavies) then make as many as possible in a factory then you can go back and make new harvs any time you want. wall, genertaor turbines, and manufacturing mechs mean nothing so dont waste resources on them just use grinding junk. Oh, also helps to be a master architect with a +5 apron with as many slots on it as possible so after you build your first hundred heavy harvs you can go out and get those +5 skill tapes youve always wanted.



Kanemack
TUA Consortium
TUA Talus
TUA For Life!

Pawlin
Wed Oct 20, 2004 10:12 am
#12

Certainly using steel with 950+ for both mining component and the final combine will surely give you a maximum BER.


However sometimes the good stuff with 950+ rating is harder to come by and not as plentiful as stuff with just 800+. So the idea is if you use save your better 950+ stat material for the mining component which uses less material then you can use the cheaper / more plentiful 800+ level stuff for the final combine which requires more material.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Bandola
Wed Oct 20, 2004 10:43 am
#13








trs1cg11 wrote:
(snip)


...Make sure when you build harvs main component- the mechanism or fluid pump you hit ber 6(on heavies) - don't stop, keep experimenting as long as you have points left .... Oh, also helps to be a master architect with a +5 apron with as many slots on it as possible so after you build your first hundred heavy harvs you can go out and get those +5 skill tapes youve always wanted....but you will not be able to put any more exp or assembly skill tapes in the apron as they do not stack





just a bit of clarification above





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Bandola Da'Gear
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