Architect Archive

Thread: general questions for advanced artisans

Necrofiliak
Sat Jul 19, 2003 5:15 pm
#1

what does the quality of a house, factory, or harvester do?


what are the different forms of energy? all ive used is wind energy so far, whats the difference between wind, solar, etc in terms of tradeoffs?


whats the cost of maintaining a heavy harvester per day in maintainance/power? house? factory?


what are the general raw materials needed for houses/factories/harvester?


how long do minerals last on a planet?

Nicotine420
Sat Jul 19, 2003 9:13 pm
#2

I can answer most of your questions Necro:


1. There is no difference in quality of structures, as of yet


2. Wind, solar, and radioactive energy are the 3 forms. The tradeoff is the speed in which harvesters gather them, winds have a max capacity of 5kilos/hour, solars, 8/hour, and radioactive im not sure, but it should be higher than solar


3. Not sure on the others, but small houses cost 8cred/hour. Small harvesters: 15/hour, mediums: 30/hour, Heavy should be around 45 or 60


4. Many more than most people think. The components are many, and types of resources also are numerous, so i wont list all, but here's a general idea: Small house: 2500 ore, 500 metal, ~300steel; Medium house: 13000 ore, and another 7000 resources(many specifics involved, mostly just metal, but Copper, aluminum, steel, reactive gas, chemical are included in quantities of over 200). Large houses: Nearly 2x the resource requirements of a medium house, more specifics involved, factory machined parts ARE required.


Harvesters(medium): vary widely, too many for me to list here, but mineral installationsrequire ore, steel, copper, aluminum, reactive gas, chemicals, probably some more that i forgot. For some reason, medium chem. harvesters require much more resources. Solars require extra reactive gas, alum, copper and steel, but nothing too much. Small harvesters require a trivial amount of resources compared to mediums. Prices are a good representation of the resouces required to build them.


5. Minerals seem to last around a week before they are changed. It generally takes 2-3 days for a complete change, when the resource shift *starts*, resources are added/removed daily for a few days

OneTrueShaylen
Sat Jul 19, 2003 10:32 pm
#3

Necro,


Without breaking down the resources into the individual components. Here are total amounts needed, just to give you an overall idea. Most are composed of metal and ore.


Small House: 3388


Medium House: 20600


Large House: 37334


Guild Hall - Tatooine/Naboo/Corellia: 55768


Guild Hall - Generic: 64202


Factories: 13430 - 13550


Solar Powered Generator: 4430


Fusion Powered Generator: 26065


Mineral Mining Installation (Medium Harvester): 3607


All other Medium Harvesters: 11940- 12115 (I don't know why there is such a difference)


Deep Crust Chemical Extractor (Chemical's Largest Version): 24170


High Efficiency Moister Vaporator: 7990


All other Large/Heavy Harvesters: 22495 - 27770





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