Architect Archive

Thread: Architect subcomponents

North2Chilastra
Mon Feb 16, 2004 12:08 pm
#1

Hi everybody,


I have been a Master Architect on Chilastra for about 3 months now, and by no means do I consider myself an expert in the subject. I recently finished an order for 23 fusion generators, and I noticed that a considerable amount of time was spent in making the subcomponents. I understand that if I had planned better for this I would have had the compnents made already, however, this was my first big order and caught me by surprise.


So, on to the point of my post. What kind of market would there be for crates of components? For example, walls, generator turbines, power cores, storage modules and any other ones that I cannot remember right now. Irealise that there would probably be no interest in crates of the subcomponents that require experimentation (fluidic drilling pumps's etc) because there is no way for you as a buyer to verify that the pumps that I am selling you are in fact 97% (currently anyways, perhaps this info could be made available on the crates description).


Any feedback would be appreciated, has anyone tried this before? Was it successful?.A failure?


This is not a post advertising any kind of present or future business, and as such I felt it belongs more in the Architect Profession forum, to gauge the potential usefullness (and/or profitability) of this type of business


Gorik-Master Architect-Chilastra
Dharma812
Mon Feb 16, 2004 12:35 pm
#2






North2Chilastra wrote:

Hi everybody,


I have been a Master Architect on Chilastra for about 3 months now, and by no means do I consider myself an expert in the subject. I recently finished an order for 23 fusion generators, and I noticed that a considerable amount of time was spent in making the subcomponents. I understand that if I had planned better for this I would have had the compnents made already, however, this was my first big order and caught me by surprise.


So, on to the point of my post. What kind of market would there be for crates of components? For example, walls, generator turbines, power cores, storage modules and any other ones that I cannot remember right now. Irealise that there would probably be no interest in crates of the subcomponents that require experimentation (fluidic drilling pumps's etc) because there is no way for you as a buyer to verify that the pumps that I am selling you are in fact 97% (currently anyways, perhaps this info could be made available on the crates description).


Any feedback would be appreciated, has anyone tried this before? Was it successful?.A failure?


This is not a post advertising any kind of present or future business, and as such I felt it belongs more in the Architect Profession forum, to gauge the potential usefullness (and/or profitability) of this type of business


Gorik-Master Architect-Chilastra







I'm sure you could find some buyers for these items.


Myself, I would only be intersted in turbines and manufacturing mods as they require the most varied set of resources.


Walls only require 2 resources, both of which i can mine myself for far less than you could sell them to me.




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2. When Jack Bauer goes to the airport and the metal detector doesn't go off, security gives him a gun.
3. If Jack Bauer saw a terrorist reaching for a bomb to blow himself up, Jack would shoot the bomb first. Nobody steals a kill from Jack Bauer.
Stargzrrag
Mon Feb 16, 2004 3:42 pm
#3

Alot of aspiring Architects I've seen have built walls to sell to 'real' Architects. Personally I'd rather supply a hologrinder (while a few still exist) with the resources to build me hundreds of walls, then see them waste all the resources crunching statues into powder. But a couple hundred walls uncrated eats alot of inventory, so you have to be a busy Architect to not get all your storage space eaten up by one of these 'aprentices' to the craft. From what I've seen walls typically sell from 7k-10k ea depending on the server and the generousity of the buyer.



~Agrin Pi'Nel~
Pawlin
Mon Feb 16, 2004 5:03 pm
#4

I'd buy walls in crates if someone were selling. I wouldn't pay a huge premium though, but probably 25-50% above raw materials costs.


For items like small structure storage modules and generator turbines, I don't know that I'd want to buy those since I make schematics of deeds and I'd want a guaranteed supply of the parts so I don't run out and have to throw out the schematic.


Manufacturing mechanisms are another part that I'd buy. I don't typically make deeds for fusions so I wouldn't worry about securing large numbers of these.


Power cores and structure storage modules might sell ok since they are used in larger buildings. I don't make many buildings myself though.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
StumanKadir
Mon Feb 16, 2004 6:00 pm
#5

One thing to be careful of though (if you are intending on other MAs being your target market) - make sure that what you are selling has come out from a factory and that you clearly mark the components according to the run (ie; Turbine Generator #2). This allows any other MA's to see that they are buying a specific run that they can then use in their own schematics.


There'd be nothing worse than building a schematic for 50 x BER13 Heavy Miners and discovering a 3rd of the way through that the serial numbers on most of the purchased components are different.


The things I would consider buying would be Turbines, Small Storage components, Power Cores and anything else that doesn't require any experimentation.You could also sell themin big lots- in multiples of the amounts required (turbines in multiples of 2 or 3, etc), appropriately bundled up in backpacks for ease of sale (and sell on consignment and not through a vendor). Though this does entail a fair degree of mutual trust on both parties.







Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

IntoTheGarbage
Tue Feb 17, 2004 1:15 am
#6

I think it is a good idea, and one that the dev’s wanted to create when they set up the crafting system. I also think that walls can be sold. Though we make them cheaply, you have to think of the cost in terms of lots used mining the ore. If we could buy all the walls we needed, we would double our production. Therefor the net value in buying walls would would far exceed the actual cost of making them ourselves.


The problem is that you would have a very small market. (Master Architechts’s only) So it would be very hard to reach them and let them know you are out there. This brings me back to my favorite cause. Giving master merchants the ability to access every vendor in their galaxy, and to advertise effectively to the entire galaxy. If we had that combination, Master Architects could sell components on their vendors, Master Merchants would automatically find the vendor and could buy the components and re-sell them for profit. (Cause that’s what merchants do) Other Architects could then buy the needed components easily, because a Merchant dealing in Architect components would be easy to find because of his effective advertising.


BTW this applies to anything you would want to buy, components or finished products.I could also rant on about how if we want the SE to include freighters and galactic trade, then we firsthave to bring in these measures to create a galactic economy, and not his village economy we have now. But then I would be ranting....





___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
North2Chilastra
Tue Feb 17, 2004 8:56 am
#7

Thanks for your thoughts and suggestions, it appears that the responses have stengthened my suspicions regarding this type of business. It may be possible to run with this idea provided large enough quantities of components are available for sale (meaning factory run items). I like the idea of marking factory runs so they are easily identifiable for use in schematics. I might just try this out with generator turbines, I should have about 250 popping out of the factory when I get back on tonight.


What would be the minimum quantity of items that you would buy? I guess a better way of phrasing that question would be, how many harvesters do you typically run off a schematic? For example if you wanted to make 10 fusion generators, you would need 30 generator turbines (I am assuming that you have already made/purchased the manufacturing mechanisms). This would equate to 2 crates from a factory run after the schematic was made.


Please keep the ideas and suggestions coming, I am trying to fine tune this idea in my head.


Thanks for your time in reading this.


Gorik


Pawlin
Tue Feb 17, 2004 10:34 am
#8






North2Chilastra wrote:

What would be the minimum quantity of items that you would buy? I guess a better way of phrasing that question would be, how many harvesters do you typically run off a schematic?






Personally I try to at least run 10 deeds off of a schematic. If I plan things out better than 20 or more would probably be better.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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