Architect Archive

Thread: Regarding Races and their Skill Mods

ImperialRuler
Wed Feb 18, 2004 8:50 pm
#1

I am wondering if the humans +15 Experimentation really adds up? Or the Mon Cals Structure assembly? Do they make a big difference when you hit master Architect? I am a Rodian so I don't get any of the cool Mods but I am not even a Novice Archtitect yet so would it be a good idea to make a new character? The city I live in has a resident Architect who is a Mon Cal but I never see him on so I thought I would post here. Thanks in advance for the answers!
BoberFett
Thu Feb 19, 2004 2:38 am
#2

I'm a Bothan and I've been able to make BER10 mediums, BER13 heavies and BER14 fusions without any trouble since 0/4/4/0.


So take that however you want.
Bandola
Thu Feb 19, 2004 3:10 am
#3


To be honest I don't think it is that big a deal, any race should be capable of becominga perfectly goodarchitect. I chose Mon Cal at the outset because I had figured on being a WS with Architect as a second profession, I got a few skills in WS and started up the architect tree for variety on the grind, I got hooked and since then have not developed WS at all. I don't believe that the Mon Cal structure assembly gives me much extra, at least not that I've noticed at Master. Human is maybe a little different, the extra experimentation points are perhaps worth having, but then again I dont seem to manage to use up the experiment points that I have (10) most of the time. If more of these are needed it is always possible to buy skill tapes anyway.


So I guess it comes down to how you feel about the character you have, how much you like the race, the time you've invested in him/her so far etc.I see you have been a member for 6 months, I assume you have been playing that long, but perhaps with a different character. So maybe you just want a change, but it is certainly not necessary IMO.


Message Edited by Bandola on 02-19-2004 02:11 AM




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Tweaky
Thu Feb 19, 2004 5:24 am
#4

Basically, the MonCal mod for arch boils down to 10% less crit fails on initial combine. As we now have to crit twice in consecutive clicks to actually lose materials, it means very little. And it can be made up with skill tapes....much easier than it would if the bonus were to experimentation. The mod might mean a bit more for WS, when making krayt weapons and such...but you have that with Rodian anyhow.



Alyxi Qulnen
Master Architect and Pistoleer
NW of Moenia, Naboo. 4291, -3755 (new location) on Chilastra
Architect Moderator, SWGCraft.com
ImperialRuler
Thu Feb 19, 2004 3:05 pm
#5

Thanks for all of the good posts guys. I recently deleted my Zabrak because I wanted a change. I made a Rodian because I wanted to be a Rifleman/Ranger and I think they would be a good choice for that. Then I started reading the Architect boards. I am sure I want to be an architect now. I have Engineering 3 so far so if I did delete my character I wouldn't lose much. I think I might delete this guy and make a human anyway. Thanks again
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