Architect Archive
Thread: structural module macro mistake
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Rugbyman
Wed Mar 17, 2004 10:19 am
#1
i'm subcontracting for a master architect in my guild on intrepid and i'm making walls like a banshee. the only problem is, i've got a macro to finish the crafting after i pull up the schematic and add in the resources, but i've made probably fifty walls by now. i'd kill for a macro that i could just turn on and it would add the resources and schematic automatically. i'm only up to construction 3 in the crafting tree, by virtue of these walls, so my experience crafting is a bit limited. my guildie was kind enough to give me the materials to make all the walls for xp and then he'd use them, i'd just like to be a bit more efficient in production.
i already looked under the hologrinder page and the schematic for structure mods doesn't work for me, probably because i've f-ed somewhere with referencing the proper schematic. if any of you have a macro that would help me through this, i'd really appreciate it. thanks in advance for the assistance.
che guevara, intrepid
darkjuan
Wed Mar 17, 2004 4:07 pm
#2
Here is the macro that I use.
I think the schematic for structure mods is #26....
/ui action toolbarSlotXX;
/selectDraftSchematic 26;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/createPrototype;
/pause2;
/ui action toolbarSlotXX;
there is no macro that will add the resources yourself. Not unless you buy a 3rd party program where, if used, will get you banned from the game. SWG feels there needs to be a human element to the game. Otherwise you can just set your macro and be done with it..
hope this helps. ![]()
sydusockiki
Wed Mar 17, 2004 10:18 pm
#3
you poor guy you. it took me 1 hour and 20 minutes to master architect from novice. all it takes is 450k ore and 225k gemstone. 5250 xp per item is very nice.
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