Architect Archive

Thread: Profits?

Asteroids
Thu Mar 18, 2004 5:30 am
#1

I recently took up Architect and only have novice right now, prior to this I bought all my harvesters etc from another Architect.


As I needed another equipment factory I naturally decided to see if I could make my own now and was pleased to find the schematic was gained at novice.


So I crafted one by hand and decided to work out how many resources I used.


I figured it out to be 13, 430 units (or thereabouts). Now I could have purchased one of these on my server for 30k (seen some slightly lower and some alot higher). As I also sell resources I wondered what the point would be in selling these. If I sold mine at 30k thats roughly 3cpu and I know I wouldn't have too much difficulty shifting resources at that price.


I have a couple of questions, one why bother selling these when I can sell the resources and not expend any effort making the items. Secondly, is this fairly similar to the other items we can craft? I haven't looked at whats required in heavies etc.


Bandola
Thu Mar 18, 2004 5:49 am
#2

There is money to be made from crafting, otherwise we wouldn't all be doing it. Sure you can sell the resources instead, but then you're not an architect are you. It's a roleplaying game, if you want to sell resources then you choose the role of a resource seller so you go Merchant, if you want to make something then you choose the role of a crafter, so you go Architect, or one of the other crafting professions, or if you want to kill mobs you go for a combat class. If all you are interested in is making the credits without any effort then get a gun, go to Bogle Caves and camp out for the skill tapes, or better still go to eBay and buy the credits, that's got to be the easiest way.


I am pretty sure though that the reason you posted here is because you DO want to be an Architect, so get stuck in to it, start making the best quality items you can, you may find it useful to begin by making simple items from the furniture side, the new lamps and candles are pretty easy, there will be a market for them for a while I suspect. You can build up from there, it won't be easy, but nothing that is worth it in the end should be. Eventually you will find that you can make a tidy profit once you are organised and established. Structures take a lot of resources, but they ought to, the money may not seem much, but to be honest they are not difficult to make, so you get a good return for your effort.


I always maintain that there is only2 rules in this game that you MUST adhere to if you are going to stick around:


Rule # 1. Have FUN
Rule # 2. Always follow Rule #1


Now go and enjoy yourself, and don't worry about the credits, it's only a game !







__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

BoberFett
Thu Mar 18, 2004 7:22 am
#3

People selling factories for 30K are novice working their way to master. I did the same thing for a while. Factories have no quality, and something that every crafter eventually needs, so it's a product with a market that a novice can provide. It's pretty much a no brainer. When you start out, you're mining your own materials so 30K leaves plenty of profit on material costs of well under 10K.


Once you get into higher production models and buy more materials, your prices will go up. There's no way around it unless you like losing money hand over fist. Plenty of people have balked at my prices on factories which are now at 75K, but I never seem to be able to keep them in stock. I've considered bumping prices again. Newbie crafters who want a factory scrounge for the lowest priced factory around. But when a veteran wants one (or several) he knows to check my shop.
Niklesnitz
Thu Mar 18, 2004 8:24 am
#4

Once people understand that our items are worth more than the materials that go into them, they willknow how to charge correctly. Nobody would be able to make crated items if not for a factory. Many of the items in the game require same serialed items. You can only get those from a factory. Don't want to hand craft all day....put your stuff in a factory and go do whatever you want. Come back, your items are done. WOW!



Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


Asteroids
Thu Mar 18, 2004 9:33 am
#5






Bandola wrote:

There is money to be made from crafting, otherwise we wouldn't all be doing it. Sure you can sell the resources instead, but then you're not an architect are you. It's a roleplaying game, if you want to sell resources then you choose the role of a resource seller so you go Merchant, if you want to make something then you choose the role of a crafter, so you go Architect, or one of the other crafting professions, or if you want to kill mobs you go for a combat class. If all you are interested in is making the credits without any effort then get a gun, go to Bogle Caves and camp out for the skill tapes, or better still go to eBay and buy the credits, that's got to be the easiest way.


I am pretty sure though that the reason you posted here is because you DO want to be an Architect, so get stuck in to it, start making the best quality items you can, you may find it useful to begin by making simple items from the furniture side, the new lamps and candles are pretty easy, there will be a market for them for a while I suspect. You can build up from there, it won't be easy, but nothing that is worth it in the end should be. Eventually you will find that you can make a tidy profit once you are organised and established. Structures take a lot of resources, but they ought to, the money may not seem much, but to be honest they are not difficult to make, so you get a good return for your effort.


I always maintain that there is only2 rules in this game that you MUST adhere to if you are going to stick around:


Rule # 1. Have FUN
Rule # 2. Always follow Rule #1


Now go and enjoy yourself, and don't worry about the credits, it's only a game !







Heh, I use the same Rule Book lol. As far as the credits thing is concerned, I'm far from worried about it. But I'm also not about to sell something for cheap for the sake of roleplay. Just that given the two options of selling the resources or the factory where both yield the same return, didn't make much sense to me and I wondered if this was the case with the other items.

ZenDragonMLS
Thu Mar 18, 2004 10:06 am
#6

I try to keep 2 of every kind of factory on my vendor. I list them for 50K, so they aren't huge profit makers. As BoberFett says, when people want to pick up a factory they know that they can stop by my showroom and get one. I view it as a convenience item for my customers - many of them also buy harvesters and crafting stations from me.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Pawlin
Thu Mar 18, 2004 2:25 pm
#7

Factories are often a low margin item. Novices can make them so they are often priced cheap while people grind up XP. Plus the quality does not vary and they don't require good resources. I've seen them sell for 20 to 60k or more on my server and I sell them easily for 40-50k with no complaints on prices. A lot of people don't care if its 10-20k more as long as they get it now.


You'll find that the high end harvesters usually have better profits. For those it takes some good material to make them and since they are experimented you have to be higher level skills or preferablly master to get max ratings.


A heavy mineral harvester takes around 26k resources and about 2k of that has to be high quality stuff. So your resource costs are in the 75-85k range (give or take). Most folks charge 1.5 to 3 times that for max BER13's. So theres a pretty good profit margin and good net profit for them. Other harvesters are similar as far as profit rates go. However if you don't get max BER then the margins aren't nearly as good as for max BER.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
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"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Manipulative
Thu Mar 18, 2004 4:14 pm
#8

If you can make an item with grinding materials, that has a 35 sp cost, then of course, the margins on that item are going to be low. There's an ability for almost every player in the game to be able to make their own factory. Now it's true, most don't realize it, but in a day, you could grind up to nov architect, and make your own factory. I bet there are even some Master Crafters that do this exact thing at times, just because they are cheap.


So given that, getting a significant premium of grinding material cost is hard. My secret, like other's note: Have it in stock. Time is credits, and being able to sell it right now, does mean that you can charge a premium. What is that premium? Only your server economy will know.


That said, as you move up the architect tree, you should not only be charging a "now" premium, but you can begin to charge an SP usage premium. The harder it is for the casual crafter to dabble, the more you should charge.


Finally, of course, any item that gets experimented should carry an even steeper premium. If a harv isn't max BER, it essentially is junk. I give these away to guild mates, because they never sell off the vendor. That is another factor in your "cost" and "profit" equation. Wasting 25k resources on a BER 12 heavy harv will have you scratching your head for a week, wondering how anyone gives away their heavies for 4 cpu (boggle!).




Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
Nibi
Thu Mar 18, 2004 10:36 pm
#9

The problem is alot of people are under selling there stuff to get the sale. I Get the "oh well he is selling them way cheaper then you are".Well if he wants to take a loss that is his problem. I for one sell my things at a reasonable price but not cheap. By the time you pay for the harvesting, the rent on your 3 houses to hold all your tools and resources, your time wich you could be out bounty hunting and your vendor fees. There is not much profit to be made under selling your stuff.



There are 2 sure things in Life:

Death and Game bugs


Nibi
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