Architect Archive

Thread: Advise an new architect

Sorak20
Fri Mar 19, 2004 6:55 pm
#1

Havn't been an architect for long and could do with some adviss. Specifficaly I'm trying to make BER 10 medium miners and BER 13 heavy miners but am hitting a wall at 9 and 12 respectivley. At what % effectivness do they go up to 10 and 13, best effectivness I can get is 80%. If someone could tell me how to get those higher extraction rates I would really appreciate it. Thanks in advance



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Curxcha
Fri Mar 19, 2004 7:38 pm
#2

Steel with ql above 900 in UT, SR and HR. Especialy UT is importante. And use Lub oil that dont got the SR, UT and HR stats couse it then count as a perfect resource.


FurtherI get BER 13 with 83% exp.





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Pawlin
Fri Mar 19, 2004 7:51 pm
#3


Q-5.5: How do I make a good BER 13 heavy / BER 10 medium harvester?


A-5.5: For a full guide on this topic see the following thread which is in development:


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=45954


Here is the short answer:


You have to use good materials for the main mining part and during the final combine. The materials for walls, storage modules or generator turbines do not matter. Ore mining units, Light ore mining units, Turbo fluidic drilling pump unit, fluidic drilling pump unit, Heavy harvesting mechanism, harvesting mechanism are the mining units. The materials should have high Heat resist, Shock resist and Unit toughness. The formula is HR + SR + UT + UT. That number should be as close to 4000 as possible. The mining unit should be highly experimented and in the 90's. The medium level units should say BER 4 on the schematic and the heavies should be BER 6. Whenever the schematics call for a chemical, you can use lube oil which does not have the stats and therefore that stat is not counted in formula.


If you are interested in increasing storage hopper size then Malleability of the materials is 33% and Unit Toughness is 66%. So finding good HR + SR + UT that also has decent MA will give both high BER and high Hooper sizes. However be aware that experimenting the hopper size can result in a failure that will possibly also reduce BER ratings.




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Sorak20
Fri Mar 19, 2004 8:46 pm
#4

Thanks guys, was using a ploymer for the chem component, think the lube oilthat is the edge I need to get to the max ber. Much appreciated




Sadirra Ageis - Loot Hunter and Riflegal ---
MournsForTrees - Armorsmith and Merchant

Fusion Store: Bestine -1171, -4836

Image is Everything
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