Architect Archive

Thread: New Architect needs some help

Ares82
Thu Jul 22, 2004 6:53 am
#1

Hi


I'm a novice architect, and I already see that I'm gonna love this proffesion. I think it is the best one of all the crafting professions cause it doesn't matter if you are a master or a novice you can make useful stuff at any skill lvl as opposed to other crafters where you need to be a master to make anything useful.


But I am finding it very difficult to make any decent amount of money. I have 3 Personal Mineral Harvesters, 1 Personal Gas, 1 Personal Chem, and 2 Wind Generators and paying maintenance on those, plus occasionaly spending money on some resources that I don't have, is keeping me from making any money. All I can do with sales right now is simply cover my costs. So I have almost no income and can't buy bigger harvesters.


Any help/suggestions/tips would be appreciated.


I play on Naritus, btw. So if any of you play there too say hello to Ageos.
Sevardos
Thu Jul 22, 2004 7:19 am
#2

Make Factories. The resource requirements aren't too bad and you don't need to worry about experimentation.


Prices depend on your server of course, but I sell quite a lot at 55K each. Food Factories seem to be the best seller but all 3; Food, Wearables and Equipment, sell very well. Don't bother with Structure factories unless you're making it for yourself to use.


Furniture of course is another good product line to sell and if you focus your skills up that tree to Furniture 3, you'll open up a lot of revenue opportunities.


I'm doing this from memory, so I'll just give you some of the furniture categories that I think would sell well for you until you hit Master;


1.Couches. There are various different couches and loveseats you can make. They all sell well but don't do to many of the plain red ones (you'll know which ones I mean).

2. Candles / Lamps

3. Glass Tables and Glass End Tables

4. Plants and Trees

5. Paintings. You can purchase schematics from the Bestine Museum (in Tatooine) and manufacture Paintings. Healthy margins in selling paintings but I would recommend making them in a factory because the schematics cost almost 50K and only have 2 uses.


Be creative with the names, call them different things. For example, the Potted Tree Plant I call "Yavian Dwarf Tree" or "Endorian Shrub", etc.


Now this is only my opinion of course, but don't bother with houses. You'll use up a lot of resources and won't get a lot of profit for them. In the beginning, you'll be tempted to sell at cut-rate prices - I would disuade you from doing that because you're just leaving credits on the table and not helping your revenue generation.


As well, don't get to caught up on what other architects are selling at (selling at silly prices at Coronet), just build a plan and stick with it.


The Architect profession takes a while before you start seeing your bank account grow because it requires a lot of up-front resources to get started. In the beginning, you'll see that all your sales need to be poured back into buying more resources or mining more resources. Don't get discouraged, you'll eventually build up enough momentum and see the credits build.


As well, when you have the credits, start buying larger harvesters even if you can't make them yourself yet. Personal harvesters will only get you so far and will quickly bottle-neck your growth potential.


Hope I didn't ramble on too much and best of luck.





Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
Buff Packs * All Meds * Harvesters * Factories * Designer Furniture * Tools
*** ALPHA TESTER: Combat Balance ***
Pawlin
Thu Jul 22, 2004 10:06 am
#3



Good advice above.



When you first get started it can be pretty hard to make a buck. I barely got by for about the first month.


You might also ask around to see if any of the established masters on your server would like to sub contract some work to you. They might pay you for walls or other items.


Do you have a shop setup? If so then I'd recommend getting merchant skill to list your vendor on the planet map as soon as you can. I consider that a necessity for good vendor sales. I'd also recommend advertising your shop on the trade forums to let folks know what you've got and where you are.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Iannyen
Thu Jul 22, 2004 10:49 am
#4

Save up and buy a BER 9 or 10 Mineral ASAP. When you get it, drop it on the highest concentration of Radioactive you can find, and dump those 2 wind generators. One BER 9 on a 90% rad spot will pull up more energy than 2x BER 8 Winds on a 45% wind spot.



Iannyen Cap'asin
Offer Vendor: Mith Elaniouth Goodth
Corellia, Junction, 1212 -4809

Selling Top Quality Furniture at Coronet Mall;
Personal Orders are available, as well as decorating services;

Master Architect, Master Merchant, 100% hawt.
ASrai
Thu Jul 22, 2004 10:53 am
#5

As others have posted some good advice, I'll also suggest the effeciency line of Merchant. Really helps squeeze a few extra credits out of those harvesters. That really helped me out when I was first starting and once a got a good head of steam built up, it didn't matter anymore and I dropped that line.



A'Srai Mizuho
Master Tailor/Master Artisian/Merchant

A'Srai's House of Fashion's
-1250, -4700 South of Bestine, Tatooine, Chilastra
Proud Member of Team Hawtpants

Locs
Thu Jul 22, 2004 2:38 pm
#6

Iam a new Architect aswell, best advicei have for you is to set up a partner**edit**, Harvest about 300-500k of radioactive power, then GET MILLIONS OF UNITS OF ORE, AND A LOT OF STEEL!!!


Here is a rule I have for architect...

'Figure out how much ore you need and then TRIPPLE that amount, then you will have an idea of what you WILL need'

If you can get people to harvest for you for money, rescources, weapons ect. get them to, set up static harvestors where possible. Even if there is a max of 14% ore MINE it (or if theres a better steel) 100k of aluminium will last you quite a while, but mae sure it is ood UT (50%) SR & HR (25%) this will help alot when making harvestors, which is what i make my money out of.

AND NEVER MAKE FACTORY CRATES OF DEEDS!!!! Architect isn't any thing like the professions Weaponsmith or Chef, It is too much of a waste of materials making the scematic and takes miles to long in a factory to make up the following deeds, you have more control over what materials you use. You get more experianced at how architect crafting works aswell and that is soo usefull once your able to make 43% Carfting stations.


Hope this helped lol it kindda dragged on a bit



llllll Loc - Elder Jedi - CA
llllll WOOKs - Wevil Banker - CA

llllll Squeeko - Sneaky Butt Hole - CA
llllll Loot - Swoops - Faction Items - Rewards
llllll -1268 3862 (Rori, Vanmoriel)

HalloranElder
Thu Jul 22, 2004 8:37 pm
#7




Locs wrote:
partner**edit**


I'm sorry, but I am finding that typo highly amusing!


It's supposed to be partnership, that's a P not a T!



Enjoy
Aj
----------------------------------------
Shop (Valcyn Server) - Amyrlin, Naboo (-235 3731) specialising in vehicles, vehicle customisation kits, furniture, installations and housing.
Chali Eld'r: Human Master Artisan, Master Architect - Halloran Eld'r: Human Novice Entertainer - Aj: Human Master Geek, Master Wierdo

Ares82
Thu Jul 22, 2004 10:16 pm
#8

Alright guys, thanks for your advise, I'll see if I can put it to good use. I have another question though. What proffessions would you choose to go along with Architect. RIght now I am an Novice Architect, almost Master Artisan, Novice Marksman(3 ranks in carbines), Novice Scout(2 ranks of hunting). I got Scout and Marksman cause I thought it might provide an alternate source of income, gathering all those hides and bones and meat, and now I see I also need some hides to make couches. Planning at the end to have Master Architect/Master Artisan/4 ranks Carbine/4 ranks Hunting. Not sure if I have enough points for that, but do you guys think that this is a good combination?
Larant
Thu Jul 22, 2004 10:53 pm
#9

Well I am also a novice architect and I am funding my harvester habit with my master sword profession. I got only got 15 or 16 harvesters running now and the only thing keeping me from running more is finding people I trust to give me lots. I think two handed and swords is a good thing to keep because you can run a 30K janta mission at 2handed 4 in the brawler tree.


I myself though am trying to move up the merchant tree. My goal is to wheen off of the money I earn from swords (to gather my ential stockpile) and make my money on vendors/bazaar. So far it looks good in my spending to resource ratio, I am getting about 2 units per credit from my harvesters and I and turn that into 3 credits per unit for a huge profit. But add in the overhead of buying all those heavy havesters and I got a lot of work to go, not to mention the grinding materials I need to burn to work up to master.


I suggest getting something you can fund yourself with and starting bigger than what you know what to handle. Resources sell if you can't use them. I just placed a flora farm for the simple fact I found an awesome spawn while placing a harvester on a 59% ore spawn. I can't use the flora (80% lokian wheat), but I know its in high demand for grinding doc's. Reinvest and I will get 3 or 4 ore harvesters hopefully with luck and more friends. It takes money to make money...but in this game you need friends or people you pay to get you the mega stocks of resourcesyou need tomake yourself a viable option to the veterans out there.



Larant
Toumaline Industries
-1784 2372 Dantooine Factory Outlet Mall

Master Armorsmith
Master Artisan
Merchant

Over 100 Served
Fneegan
Fri Jul 23, 2004 12:53 am
#10


When I first started, I was more of aminer than a crafter. I had 4 Personal Mineral and 4Wind Extractors and I sold all of my resources to another Architect. The 4 Wind were also supplying me with too much power that I sold it on the bazaars in Moenia, when Moenia wasbooming before the start of the Imperial Crackdown. I typically sold grinding resources for 3cpu all the way up to good steel for 10cpu.


Eventually, I made enough money to buy heavies and one fusion, to start a business for myself.After that, it was just a matter of selling Arch stuff (harvesters, houses, factories, stuctures, furniture....)

Tips:


- Find a good, busy spot to place your vendor

- Keep it filled

- take all order requests (within reasonable offers)


I love Arch...

Message Edited by Fneegan on 07-22-2004 05:05 PM

Sevardos
Fri Jul 23, 2004 6:27 am
#11






Locs wrote:

AND NEVER MAKE FACTORY CRATES OF DEEDS!!!! Architect isn't any thing like the professions Weaponsmith or Chef, It is too much of a waste of materials making the scematic and takes miles to long in a factory to make up the following deeds, you have more control over what materials you use. You get more experianced at how architect crafting works aswell and that is soo usefull once your able to make 43% Carfting stations.





Sorry, have to respectfully disagree with the highlighted statement. If you're only going to make 3 or 4 of one type of harvester, then sure I'll agree with your statement. But if you're going to do 20+ or more - I strongly strongly strongly suggest making a schematic and dropping it into a factory. I know you mention that you'll waste a lot of resources but all it takes is ONE failure for you to waste the same amount. The odds are also against you that you'll get more than one failure making that many deeds.


Housing deeds, Factory deeds - I agree, no need for factory runs.





Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
Buff Packs * All Meds * Harvesters * Factories * Designer Furniture * Tools
*** ALPHA TESTER: Combat Balance ***
ZenDragonMLS
Fri Jul 23, 2004 7:48 am
#12

Every harvester I produce is factory-made, except thevery occassional "seconds" that I produce while making a schematic. *Much* less waste that way. The market for BER12 heavies is pretty skimping - you have to drop the price by 20-40K for people to consider them.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Pawlin
Fri Jul 23, 2004 9:35 am
#13

I agree with above 2 posts. Once your business is big enough to handle it then I wouldn't do anything but making deeds in the factory.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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