Architect Archive
Thread: Fix the stealth crafting nerf!!
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prometheusiam
Thu Jul 22, 2004 2:50 pm
#1
Heard this from at least 2 people in game. Both of them Architects. They used the same exact materials, before and after the last update. Tried to make heavy mineral extractors, and before the update, BER 13 came out no problem, but after...only BER 11.
I say again, both of them Master, both of them using same materials. One girl was experimenting up to 95%, and only got BER 11. Me, as a weaponsmith, have seen a dramatic decrease in effectiveness with my experimenting, and have heard from doctors that their stims are affected as well.
Anyone else find this to be true? Methinks they snuck something in the same time they made it so hard to switch weapons during combat.
If so, send in a ticket, with us, and get the crafting back, please.
Markks/Mogroz
antares_Kauri
Thu Jul 22, 2004 3:11 pm
#2
You know, even if this was true, you're completely overreacting by screaming that it was a nerf of some kind. Bugs happen.
antares
master pikeman
antares
master pikeman
Pawlin
Thu Jul 22, 2004 3:21 pm
#3
Every couple weeks someone comes in here unable to get maximum BER on their harvesters.
Always turns out they're doing something wrong.
If it were nerfed than we'd all know it by now.
ecstasia
Thu Jul 22, 2004 5:26 pm
#4
^^ Agree with the above. If it were a nerf instead of a bug then the whole Architect community would be in an uproar. I really dislike when people jump to the conclusion that something was nerfed. I guarantee you they messed up somehow or experienced a bug.
StumanKadir
Thu Jul 22, 2004 5:31 pm
#5
Been crafting non-stop since the last patch and havent noticed a thing (at least 100 harv deeds and a few crafting stations). Been using the same component schematics, resources, etc and still hitting what I was hitting before.
ZenDragonMLS
Thu Jul 22, 2004 5:37 pm
#6
Agree with these folks. We always have someone swinging by here saying "I could make these yesterday and I can't today and it must be nerfed because I *DIDN'T CHANGE ANYTHING".
I once was a teaching assistant / grader for programming classes and I learned how much faith to put in the statement "I didn't change anything". 
Yes, they used the same resources --- except of course that they were out of that lube oil and used polymer instead. Or they had used up a batch of OMUs and switched to a different batch. Or they were out of that ore they used yesterday but hey - it's just ore, right?
Pawlin
Thu Jul 22, 2004 7:06 pm
#7
Sorry if we all come across as a bit cynical here.
Someone crying nerf if they can't hit max BER all the sudden is basically the ARchitect version of crying wolf.
Gharlane
Fri Jul 23, 2004 5:10 pm
#8
Can't say I noticed any change.
On Thursday I produced a factory schematic for heavy minerals using 96% OMUs and got to BER13 when at 83% experimentation which if I remember correctly is around the normal value I need.
--
Gharlane
On Thursday I produced a factory schematic for heavy minerals using 96% OMUs and got to BER13 when at 83% experimentation which if I remember correctly is around the normal value I need.
--
Gharlane
Pawlin
Fri Jul 23, 2004 5:18 pm
#9
Adie wrote:
I hadn't created any harvesters in a couple weeks, but using the same resources I always use it took me all 10 experimentation points with great successes to get a 13BER harvester (94%). I used to be able to get 13BER harvesters and have either 3 or 4 experimentation points left (82%). I came here to find out if there had been a stealth nerf and now I'm not sure what to think about this.
I have one pack with all my resources and factory crates of supplies, I know for a fact I used the exact same resources and components as I always did before but this time it took me all 10 experimentation points to get 13BER.
...
There is nostealth nerf.
I made some harvesters last night with no problems. Others have said so as well. If there were a nerf then everyone would see the same problems.
Adie
Fri Jul 23, 2004 5:27 pm
#10
Yea, that is what I was thinking. If there had been a stealth nerf there would be chaos on the boards. But I do know something was different last time I made a harvester. I will be making some more up in the next day or two and will let everyone know how they turn out.
-Adie
Adie
Sat Jul 24, 2004 12:14 am
#11
I hadn't created any harvesters in a couple weeks, but using the same resources I always use it took me all 10 experimentation points with great successes to get a 13BER harvester (94%). I used to be able to get 13BER harvesters and have either 3 or 4 experimentation points left (82%). I came here to find out if there had been a stealth nerf and now I'm not sure what to think about this.
I have one pack with all my resources and factory crates of supplies, I know for a fact I used the exact same resources and components as I always did before but this time it took me all 10 experimentation points to get 13BER.
If I make any more harvesters I'll let everyone know.
-Adie
Lowca
Killez
Sat Jul 24, 2004 1:35 am
#12
i just made 4 ber 13 heavies today with no problem
just make sure you use resources with 800-900 stats on them
just make sure you use resources with 800-900 stats on them
WeasleMASC
Sat Jul 24, 2004 9:41 am
#13
Is anyone else still using 100% 7 BER OMU's?
I was thinking no everything works fine for me, but I am still using the OMUs I made schematics for on the magis 1 day craft fest.
hehe I have not made any harvesters from scratch since that day I just realized. 
wowsers. Im gonna have to to get back to my roots and be sure nothing has changed
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