Architect Archive

Thread: Power Question

Noggs_Hambo
Tue Dec 02, 2003 2:08 am
#1

With a fusion you can collect more than 15k units radioactive a day. With a PE on more than 500 one unit gives you MORE than one energy-unit for harvester.

So just pay the 150k for a fuison..... it will pay it self...



Noggs Hambo
Citizen of Hale
Hale, Naboo, Eclipse (340, -4233)


owako
Tue Dec 02, 2003 9:15 am
#2

I have two fusions, one with a rate of 13 and the second with a rate of 24. I can pull over 35k of radioactives a day with these. They were expensive but I get all the energy I need and plenty to sell.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
Doq_Utek
Tue Dec 02, 2003 1:18 pm
#3

Ok, first off I'm not an artisan, but I'm looking for some info and hoping you all can help me out. My mining operation has recently outgrown my power output thanks to the fine new harvesters now available. I have 24 lots at my disposal and would like to use as many as possible for harvesters and as few as possible for generators. I currently need to power 20 medium harvesters and have been relying on wind generators but htey nolonger meet my needs. I know nothing of radioactive power or fusion generators except some heresay that radioactive power is somehow better. Noone I've talked to has been able to elaborate on this for me. Can someone give me the 411 on this. I don't want to spend the 150K for a fusion generator(s) without getting all the facts first. I will apologies beforehand if this is not the right forum for this question. If the is a better place to ask this please let me know.


Thanks,




Doq Utek Master Carbineer
Faellyn
Tue Dec 02, 2003 4:01 pm
#4

I suggest that you not run generators of any type, and instead BUY your power from Draznar on Eclipse.


Yes, you could produce your own power a bit cheaper, but, this way you also have an extra lot or two for harvesters mining the minerals you REALLY want. Plus, it's one less resource, one less resource shift, and one less type of harvesterto manage.


In the long-term, you'll have more money in your pocket buying it from someone who focuses only on power, so that you can focus only on the stuff you really want.




The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

Draznar
Tue Dec 02, 2003 4:08 pm
#5

Thanks for the plug. Send me a message if you need power. I do want to let you know that price on of power on Eclipse has gone up because of the low ER rates on the new harvesters and several shifts with no power. Prices may go back down...



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

Faellyn
Wed Dec 03, 2003 10:06 am
#6

Wow! I'd been wondering about the price change on your sig, Draz. Several shifts with no power?! Yikes! My whole server community would sacrifice me to appease the fusion gods!!!



The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

Pawlin
Fri Jun 03, 2005 1:31 pm
#7


Q-0.5: How does the Potential Energy stat. of an energy source work when figuring the amount of power?


A-05: PE of 500 or lesscounts as 1:1 ratio of power : units used. For any PE rating over 500 you will get PE / 500 effective power in your structure for every unit of resource used. (e.g. 1 unit of PE 750 fusion will give you 750/500 = 1.5 units of power when put into your factory or harvester.) Wind and solar have not been seen to exceed 500 but fusion usuallyranges between 500 and 1000.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Harbro
Fri Jun 03, 2005 1:35 pm
#8

Perfect. Thanks all!



Nogat
Harbro
Sat Jun 04, 2005 12:38 am
#9

From a noob Mater Artisan:


Is there a thread explaining how the different sources of power work. I've heard some are more efficient than others. I've also been told that power can change a harvester's BER. Can anyone enlighten me? I've been using nothing but wind to this point but I'm told that I should venture out...



Nogat
Anthemion
Sat Jun 04, 2005 12:47 am
#10

The kind of power does not change extraction rate. How long the power will run the building is based on it's Potential Energy stat. Take note, Solid Petro and Liquid Petro do not work for buildings. Only wind, solar, and radioactive. (check the PE stats on the types. Most people just use the radioactive do to their lot constraints.




If you seek the truth, you will find it.

If you let someone tell you the truth, you will never know it.
An amusing game called ZeldereX
dantaglo
Sat Jun 04, 2005 12:47 am
#11

power can not change the BER of a Harvester, but as far as the being efficient, the radioactive is the best, if you get a Radioactive with a high PE you get more units of energy to use at your disposal. Anything below 500 PE, you have 1 unit, and I not sure of the conversion rates to PE above 500, but you do get more.
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