Architect Archive
Thread: What Sells Most
Keep a variety of all the houses on your vendor. I also put my resources up for sale at an appropriate price. If they sell, they sell. If they don't, I'll craft with them at some point.
If you stock specialized city buildings (garages, banks, etc), I wouldn't carry any more than one of each. I only make those special ord as they require a bunch of different resources that you'll need from other elite professions (droids, etc...).
White furniture is always a seller, but you'll need some synthetic cloth from factory crates & other specialized copper & aluminum (if you find a nice spawn %, drop as many harvies on it as you can -- you'll be glad later that you did). Make nice-nice w/ a master tailor. They can build a schem forsynth cloth& you can make your own. Other furn is hit & miss.
Always display your tag & you'll get special orders. Unfortunately, sometimes the folks aren't very patient when they ask "How much for xxxx ? How long will it take?" Keep a log book for reference on stuff you've already made so it's handy in those cases and always be ready to send out your vendor's WP.
I would have to agree with Pawlin. I only operate 2 vendors in my town mall. One is strictly for furniture, the other one for everything else such as harvies, factories, building deeds, and transportation (swoops & speeders).
On my furniture vendor, I try to have at least three or four of everything I can make. The exception is often what I refer to as the "ivory furniture" which requires specific resources which aren't always spawning. My Guild Leader has been trying to entice me to stock paintings but I find that they just sit there and collect dust. Just about every artisan you see has them for sale. I wouldn't tell anyone not to stock paintings--I just feel the market is flooded with them.
On my other vendor, I try to keep a nice variety of house deeds of different styles and sizes. I'm starting to invest more time in Harvies (I've only recently stumbled upon the secret of getting those BER 13's that everyone demands). Crafting stations are something else I'm not too confident about. One of these days, perhaps, I'll dive into the mystery of making those +40 stations.
Swoops go like crazy! I've also thrown in some of the newer speeders that have just become available and I can't keep them in stock.
As for Civic deeds such as shuttleports, hospitals, etc, I wait for special orders. I do have an advertisement on my vendor that I do accept those requests.
I may have ottomans sit for a month, then sell out within a day. Same for armoires, or chests, or...
If you have the resources structures are a high credit sale - what has been posted above is good information.
However, profit is defined in CPU rather than amount. A Heavy Harvester is 30k (roughly) resources and sells for 100'ish (your mileage will vary!) That is to say they sell for 3-5 CPU. Because of the massive amounts of resources involved each sale is a huge bang in your bank account. But, sad to say, you are almost always able to sell the resources for the same - if not more - than the structure (An exception to this is Medium Mineral Harvesters - about the best CPU profit structure out there).