Architect Archive
Thread: Hey, here's a way to make houses useful for non-crafters!
The problem seems to be that the only ones who really need a house are those who primarily craft, and merchants. Why would I, a (insert combat only profession), want a house? I could care less for the "prestige", and I'd much rather save my money to give to the weaponsmiths and armorsmiths.
So then it seems we musttry and find a logical and reasonable way to make houses more appealing. Please add your thoughts and ideas, but I will be posting this on the main discussion forum, so it will likely be a better place to do so. I have started with this idea, and I don't recall ever seen it posted.
Place Personal Cloning Stations in Your Declared Residence
You may, as an OPTION, purchase from a doctor a Personal Cloning station. It is placed in your house like any piece of furniture, is fairly small and attractive. At adds a SMALL amount to your maintenence, a fixed cost, say 100c. This will allow you to respawn at your house (but WITH wounds). Plus it allows you to control the place you clone at. And someone please verify this for me, If you declare your house your residency then immedietaly move it, you have to wait 2 more days, right? if this is true, it makes it harder fro guys to plop their house down in front of the Tusken Fort and just move it an hour later and still use the cloning terminal.
I agree with you that the way to go is make houses useful and stimulate demand. Here is what I think would be reasonable
1. Give a bonus to houses that a primary residence can heal the owners wounds over time, no medic or entertainer needed.
2. Allow pets to regen points more quickly in the owners primary residence.
3. Make owning a house a requirement for player mounts or vehicles. Or give us new structure stable/garage.
Player Cities will create a "need" for houses for combat classes. Only declared residences will count towards creating a Player City. If a PA of 25 people has 10 crafters/shop owners and they all declare residence, then the citizen pool may be too low for qualification as a player city... And even if it did qualify to be a "village", only the 10 citizens would be allowed to vote for a mayor, etc... In order for a PA run city to be developed, all members would need to drop a house of some sort and declare residence, and I doubt the Urban Planner will be building any houses after the introduction of the new profession... Which means a few Architects who are not going Urban Planner could make a living selling only houses to the masses wanting to become citizens of a Player City...
I'm going to guess the 'official' stance on this would be....
"Cloning centers will be part of player cities. We don't think moving that ability to individual houses is in the best interest of the game".
I still think that some sort of decay needs to be added. I see this as a good way to create a web of interdependancies. A DE would be needed to build a droid that auto-repairs a house. It's a single use droid too. Reduce the maintenence a little bit and replace that expenditure by diverting money to another class. If there was a nice flow of money between players, less people would do mission (introducing money into the game) and fewer people would hoard it (they need to pay other players for services/goods). If I could make a nice living selling droids or structures, I would never do missions. Let the combat types do mission and bring money into the game, then put that money into the economy where it then circulates between crafters. Eventually it leaves the game through home maint or insurance.
Yes, there will likely be a massive number of homes to be sold once player cities are introduced, but once again, just as we're seeing now, once a person gets a house, they NEVER NEED ONE AGAIN! No repeat business. The same goes for harvesters and factories.
A repair droid (umm, we DO already have this, and it's pathetic currently) to maintain homes, cloning stations to ease the spawning, experimentation in Architectural styles and floorplans, hard points to ward off aggro mobs, and so on...
I still have faith that one day not too far away we will get some attention from the devs. Architects and Droid Engineers are now the saddest, broke-est professions in the game. Chefs are close behind. We HAVE to be at or very ner the top of the Dev's list.
thats true gocanes and will likely work for player run cities that are not PA oriented to drive some business, but if its a PA city, they already will have an architect that will build the houses they need cheap. Even if they are grinding their way up Urban planner, remember how difficult it was to get to small houses? oh, thats right, just get anyone else in the PA to novice architect and they can build the houses while the UP grinds.
Here's another thought.
When I go on hunting trips, especially when I plan to be out there a while, I'll take a small house with me. When I reach the hunting spot or general area, I'll set up the house and use it as my base of operations.
I can heal there, entertain, use it for safety and log out there.
When I'm done, I just re-deed the house and move on to my next spot. Re-deeding a small house is pretty cheap and it's **edit** convenient to have.
no! no personal cloners! -.- think about it, I could travel 6km instantly, with no loss of anthing!
if they were ever to have personal cloners, they should cost a wholllee lot, require architects to buy parts from master doctors, and have a high mantainance rate, as well as having it give wounds every time you use it.
also, urban planers will be making these later on in player cities
sil
First, I suspect the reason you CAN'T control where you clone is because people would likely use it as a free means of instant travel. House on Corellia, cloned on Endor? Forget the 8k round trip ticket and waiting for a shuttle, just have someone kill you! =)
Second, I'm not in favor of house decay destroying a players house because I don't wan't people to have more reasons to NOT buy that large house from me. But, if there was some great benefit to having a house (like a personal banking terminal, faster healing, etc.) people would be more likely to buy them and then we could use decay or even random disaster events like fire or earthquakes to remove the benefit of the house and you would have to buy a new one or repair the old one if you wanted your benefit back. Sort of like condeming their property only they don't have to worry about losing their furniture in the process and if they don't mind losing the benefits they don't have to do anything!