Architect Archive

Thread: Actual Cost per respource

Dayln
Fri Aug 29, 2003 11:31 am
#1

Ok,


Some guys on one of the Galaxy forums are doing calculations on the actual cost per resreouce ( no it isnt the Galaxy I play in ) If they are right then I am off by more than a factor of 3. They came up with 1.7 cr per resource ( I still sell for more than that ) But that is hard for me to believe, but I am not going to take my previous caluclations or thier figures as rote. I have mistakes before, ( back in 1977 when I got married the first time ) I could be mistaken again.


This weekend I am going to time my generators and harvestores ( again ) and make sure I have the actual cost of a resoruce for me. I am going to use one of my my Solar generators sitting on around 40% and my ore harvestores runninig at around 60%. That way I am not talking about a perfect world.


I will get back to you.

Dayln
Fri Aug 29, 2003 11:32 am
#2

gads I cant type today....... sorry about the spelling. ( I never could spell when typing fast, product of the 1960's touchy feely education system )
Mocras
Fri Aug 29, 2003 11:32 am
#3

If you want to figure that out faster try this:


http://dynamic6.gamespy.com/~swgcraft/harvtool.php

Dayln
Fri Aug 29, 2003 11:34 am
#4

But that would be takeing others figures as correct


I wont trust that


ButI will look anyway.

Mocras
Fri Aug 29, 2003 11:35 am
#5

Also remember to add in cost to redeed harvesters when you need to move them for resource shift (3k per week per harvester for Mediums).
Mocras
Fri Aug 29, 2003 11:37 am
#6

Using that then yes you are breaking even at .52 credits per resource. Now add in the cost to redeed your harvesters once a week and the cost of failures and the cost of manufacturing schematics (extra set of resources) for factory parts and add in some profit so you are not always broke and see what you come up with.
Dayln
Fri Aug 29, 2003 11:39 am
#7

I hardly ever re-deed that isnt an issue, and at the margins I sell at I makelots fo profit for that.


Your website says I am right and they are wong. and that my profit margins are like 400% when I sell for 2.5 cr per resource.


But I will still time it myself.

TwoHead
Fri Aug 29, 2003 11:41 am
#8

Testing parameters will be the key here. To get a good idea of actual costs you'll have to include the redeed cost of picking up the harvester from its old spot, as well as costs associated with power collection, including redeeding prior to placement of the power unit. Then you'll need to find a method of calculating time value for placing and maintaining the units, this will be the tricky part. I'd go with a lost opportunity basis myself, tying time value to an averaged credit return of mission rewards over a unit of time, but there are other ways this could be entered into the equation.

Wow, just looking at that makes me so glad I'm not a number cruncher when it comes to gaming. Good luck on your testing heh, makes me woozy just looking at a methodology my heads would probably explode if I had to parse actual data

Tued the Master Builder
McedSolo
Fri Aug 29, 2003 11:42 am
#9

And there are also the hidden costs, like maintenance pool depletion with no resource production during server down-times and yada yada. I'd bet a credit that 10 different archs could do 10 different sets of calculations, all of which are accurate in their own sphere, and all come up with different costs. Even still, I am interested in your results and will try and pull some of that data myself to share.



Edooka
Naritus (Tatooine)
MashRinx
Fri Aug 29, 2003 11:47 am
#10

Well, I haven't sat down at the calculator to try and figure out what the costs seem to be to the .5 crdit or anything, but what I do know is that since I started working on Arch about 3 weeks ago I have gone from about 10K in the bank to about 500K.


I started selling everything at about 2 - 2.5 credits per, but have since been able to confidently raise to closer to 4. I have a list of orders that includes about 10 large harvesters, 2 or 3 factories, and quite a bit of furniture....


Although I haven't taken the time to acurately calculate the cost of doing business on my server, I'me certainly making money as an Arch...


MashRinx




Soulkeepers of EvilRage
Ohmega Roden
Jedi Padawn (Waiting for FRS)
Naritus

Bolrus
Fri Aug 29, 2003 11:47 am
#11

I know you want to do your own calculations, but I can say from personal experience that the numbers (maintenance, power, and extraction) given by the swgcrafters tool are dead on. They match my recorded numbers almost exactly.



Dayln
Fri Aug 29, 2003 11:48 am
#12

I dont count re-deeding myself, I rarely do that ( although I just did yesterday ) I generally re-deed about once every 3 shifts and I sell a whole lot of houses in that time.


I am not saying you are wrong, I am saying that is the way I look at it.


Cost of a house = Actual cost of each resource X the ammount of each.


Plus


Overhead = My house, re-deeding, other expendetures suchtickets to other planets to sell them, Critical failuresetc.


You are not wrong in saying all that matters.... it certainly does, but I dont count that in the cost of a resource, I count that in overhead. And overhead does count in my final price for a product.

TwoHead
Fri Aug 29, 2003 11:55 am
#13

Ok, so you are saying that you are arrving at your conclusion subjectively. Why pretend its science? No need for testing, the final outcome will be based on your subjective decision as to what constitutes a cost. So long as you don't include all costs you are not calculating costs.

Oh and you may want to rethink that whole idea of overhead not being included in your costs heh. I can't imagine ol Sam saying something like that.
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