Architect Archive

Thread: 2 questions...xp values and similiar

Treesapman
Fri Aug 29, 2003 11:28 pm
#1

Hello all,


got novice arch the other day and I had a couple of quick questions. First, does anyone know what the xp values are on a small house, equipment factory or the crafting stations? It'll be a few days till I can actually gather all the resources nessasary to build my first house and I'm just curious how much xp the whole package (modules and all) net when its all said and done.



Secondly, I noticed that slots called for like 10 "similar (i think thats the word) " module unit. What does that mean? I'm used to idential from the med crafting line but I've never seen similar before.



Thanks.





-Rorrari
drunknmunky718
Fri Aug 29, 2003 11:58 pm
#2

1. Go to swgcraft.com for resource amts for any items, then just double that amount to calculate exp


2. From what i believe similar means that they all have to share at least 1 resource in common(i.e. Each strutual module must have used same ore and/or metal)




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The point is, ladies and gentleman, is that "bots" -- for lack of a better word -- are good. Bots are right. Bots work. Bots clarify, cut through, and capture the essence of the SWG spirit. Bots, in all of their forms -- bots for crafting, for killing thugs, for buffing, healing -- have marked the upward surge of mankind and other races. And bots -- you mark my words -- will not only save SWG, but that other malfunctioning corporation called the Empire.
Kriterian
Sat Aug 30, 2003 1:16 pm
#3






drunknmunky718 wrote:

1. Go to swgcraft.com for resource amts for any items, then just double that amount to calculate exp


2. From what i believe similar means that they all have to share at least 1 resource in common(i.e. Each strutual module must have used same ore and/or metal)






1 is correct. You get exactly double the amount of resources used in the crafting. It does NOT count components in the final product.


2 is incorrect. Similar just means "not identical". If something calls for 20 similar walls, it doesn't matter what resource is used to create the walls. It also doesn't require the structure modules making up the wall to be similar in anyway.




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Zane Farstrider
Master Artisan / Master Architect
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