Architect Archive

Thread: **edit**, Torches need electronics but Lamps do not???

rockane
Sun Aug 31, 2003 8:29 am
#1

Can someone tell me why it makes any sense that I have to use an Electronics GP Module when crafting a Torch but all I need is metal and minerals when I craft a Free-Standing Lamp or any other kind of lamp???

This may be nice for Architects that aren't also Master Artisans since they don't need to buy the extra component but from a "makes sense" standpoint, well it doesn't...

Just my 2 credits I guess.

Shrock of Scylla
Scortch
Sun Aug 31, 2003 8:35 am
#2

Aye, wondered that too. I mean why in the world do you need an electronics module in a torch to begin with. I mean what kind of electronic control do you need for fire on a stick?


Also, why even have torches? All houses have built in lighting. Why don't the lamps light up?

rockane
Sun Aug 31, 2003 9:50 pm
#3

I don't mind having to have the electronics component since I like the idea of each profession having to rely on items from other professions, I just wish it was more consistent. All torches/lamps should need electronics...
Kissalicious
Sun Aug 31, 2003 11:01 pm
#4

Houses *barely* have electronic lighting. It's very dark if you don't have your personal light on, or torches (i wish my ion-lamps would glow!!!). My torches are just about my favorite piece of furniture, and likely the only ones to stay when i have to burn the rest of my furniture for storage space.

I speak of Naboo houses, btw..do not know about other styles.



______________________________________
In reference to the Bio-Engineering profession:

This sounds too much like religion. Just stay - suffer - you'll get your reward...eventually...I don't know what it is will be but it will be great...and all the non-believers will suffer an eternity of screaming and gnashing of teeth. (InsomniaRado )
Ropock
Sun Aug 31, 2003 11:05 pm
#5

well, I look at it this way. You wouldn't have real torches in the high tech homes you are building so, the electronics GP module is there to create a Hologram or the torch, smoke and crackling sound.


now, you can also say that torches are the only items that actually light up and thats why they need the module.


does it really make sense that a lamp doesn't light? no, but that seems to fit in with so many things in this game and this profession.




Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Scortch
Sun Aug 31, 2003 11:57 pm
#6

True, I didn't think of Naboo houses may be darker. I know my Corellian houses, I have to turn my brightness way down when I go inside as the glare of the lights off the walls will blind you.


I believe they have the lighting up too far in Corellian/Generic houses. Not too sure about Tatooine houses.


Ya know, I never thought of it possibly being a hologram I am still stuck in fantasy games where a torch is a torch


Either way, lamps should give off a white glow.

FulminataXII
Mon Sep 01, 2003 1:50 am
#7

Naboo houses are the only ones that are really dark, all the others don't need torches as much, although they are nice in some of them. Who knows why the GP module, although I like the hologram explanation.
johncarter
Mon Sep 01, 2003 1:53 am
#8






Scortch wrote:

I mean what kind of electronic control do you need for fire on a stick?






This is the best thread ever.
AlphaWolf
Mon Sep 01, 2003 9:18 am
#9

Torches are my favourite as well...in the Tat houses they look great.
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