Architect Archive

Thread: Some of the changes

Ropock
Thu Nov 13, 2003 2:14 pm
#1

Ok, nice new formatting of the schematics in the data tool. Deeds are sorted by installation, housing and city structures. also a separate section on the furniture side for generic items which include the gungan head statue, streetlamp and fountain.


all of the schematics appear to load fine from what i've seen thus far.


the material differences between the old harvesting mechanism and drilling unit to the new heavy and turbo units is insignificant at best.... less than 100 total resource difference per unit.


structure assembly and experimentation is 100 (plus any skill modifiers you have) and experimentation seems to work with the 10 points.


experimentation is added at +10 for construction 1 and 2 and +20 for 3 and 4... with 10 extra points at master.


experimentation does indeed seem to have been removed as an option onsome items like structure mods but is still there for walls and furniture i've made so far.


I created a schematic for an ore mining unit to 95% and it now displays the extraction rate for that item... this one came out to +6 extraction. I'll be running some of these in my factory and creating some heavies a little later for an order anyway


think thats it for the moment, will give a shout after i hit my harvesters.




Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Dayln
Thu Nov 13, 2003 2:37 pm
#2

Thank you Ropock, this does not make up for your keeping me from playing, but it is a good start.

Ropock
Thu Nov 13, 2003 2:57 pm
#3

ok, I'll add this then


harvesters seem to have held the rates they were at prior to patch but maintenance has been adjusted...


here's the numbers from the ones i have down


Fusion 16 BER 66 cr/hr


13 BER 60 cr/hr


Heavy Chem 10 BER 114 cr/hr with (90) i think thats the base rate in parentheses


Med Min 7 BER 60 cr/hr


Heavy Min 10 BER 114 cr/hr (90)


thats the onely types i have down at the moment so there's your updates.




Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
Dayln
Thu Nov 13, 2003 3:03 pm
#4

I may have to name my next child Ropock.


How about factories, will they accept crates of structural modules ( I know I am streaching here )


I called my brother all excited about the Catagories in our schematics and he told me that weapon smiths have always had that..... darn him. I didnt know that.


This is good news about the harvestors, and I totally agree with the increased mantenance.

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