Architect Archive

Thread: Help Novice to Architect: Extraction Rate and Resource Breakdown

Bradmofo
Thu Nov 13, 2003 8:28 pm
#1

I am new to architect but I've been trying real hard to keep up with the class on the board. Here's my problem:


I am building medium mineral harvesters which require a Light Ore Mining Unit.


Here's the resources I used:


Steel/Metal Requirement: One Resource for all 4 slots


Cold Resistance: 710


Conductivity: 648


Decay Resist: 980


Heat Resistance: 991


Maelability: 359


Overall Quality: 362


Shock Resistance: 983


Unit Toughness: 940


Inert Gas: One Resource used for the 1 required


Decay Resist: 425


Overall Quality: 797



Try #1: OK - I'm running this through the Structure Crafting tool sitting next to an appropriate crafting station in Moenia:


The result is - 28% effectiveness - Base Extraction Rate - 2


Experiment with my 2 points - critical failure: Base Extraction Rate - 1


Try #2: same position, same materials


The result is - 18% effectiveness - Base Extraction Rate - 1


Experimentation is a great success - Base Extraction Rate - 2 (32%)


What the heck am I missing here? Isn't the materials I'm using REALLY good?


Extraction Rate is modified like this according to the schematic:


Heat Resistance - 25%


Shock Resistance - 25%


Unit Toughness - 50%


HELP please.





~~~~~~~~~~~~~~~~
Razzor Ba'lar- Novice Bounty Hunter
This post is rated SWG-17:
what you have just read was intended for mature audiences only and may contain mild violence and some nudity.
_-ArchAngel-_
Thu Nov 13, 2003 8:48 pm
#2

You can experiment on the final assembly as well. The ore mining unit adds a bonus, like weaponsmith components. That's probably why you aren't getting anything higher.


So you'd have


Light Ore Mining Unit (+2) and your Medium Harvester final assemblywhich you would experiment (let's say) up to +4 for a grand total +6




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Bradmofo
Thu Nov 13, 2003 8:50 pm
#3






_-ArchAngel-_ wrote:

You can experiment on the final assembly as well. The ore mining unit adds a bonus, like weaponsmith components. That's probably why you aren't getting anything higher.


So you'd have


Light Ore Mining Unit (+2) and your Medium Harvester final assemblywhich you would experiment (let's say) up to +4 for a grand total +6






So why would my % Effectivenss be so low - when I do the math, it should come out to 96% effective to the unit.


I understand it might add to the overall harvester structure, so is that what the % effetivenss is saying, it's going to add 32% when I put it in the final form?




~~~~~~~~~~~~~~~~
Razzor Ba'lar- Novice Bounty Hunter
This post is rated SWG-17:
what you have just read was intended for mature audiences only and may contain mild violence and some nudity.
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