Architect Archive

Thread: With Research Specialization can we get over 100%

Fred75
Mon Dec 15, 2003 2:02 pm
#1

Dunno, on shadowfire Brenn is now a 'research center' havent heard anything back yet from people with other skill points tied into the research center part.
SwiggyMidget
Mon Dec 15, 2003 5:18 pm
#2

As a Master Artisan and Human, I already have 115% experimentation.


No, you dont get more than 100%.


With 11 points, I have 1 left over most of the time.






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Mos Swiggy - Tatooine - Chilastra -1200 -5000
Merchant Town Located Between Bestine and Anchorhead
StumanKadir
Mon Dec 15, 2003 5:32 pm
#3

You can get 11 experimentation points, but getting to use all 11 is another matter entirely.


From what I have read and from playing as an architect for a few months, I'd say that to get to use the extra point, will either need perfect resources (999 or above on UT/SR & HR) and/or an Amazing Success at each level of experimentation on all components and the final construction (a total of maybe 4 Amazing successes in a row with no crits of lower level successes).


The words "possible" and "highly improbably" spring to mind. The word "impossible" though doesn't.





Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Mkappus
Tue Dec 16, 2003 1:38 am
#4

I am still not sure how the research specialization is going to affect our experimentation. I believe I read that is is going to add 15% to our experimentation roles. If this is true, is a 115% now the theoretical maximum we can achieve?


Or is it going to give us 11 skill points?


Has anyone been on test center and been in a city with research?




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Zypen
Tue Dec 16, 2003 2:30 am
#5

As I understand it would give us a 15% better chance when we are experimenting, the same way better tools and crafting Stations aid us. It won't affect anything else like making the materials we are using better then they are.


The only way to get extra experimenting points, to my knowledge, is get a skill-enhancing item for Structural Experimentation.


PadreBook
Tue Dec 16, 2003 8:30 am
#6



StumanKadir wrote:

You can get 11 experimentation points, but getting to use all 11 is another matter entirely.

From what I have read and from playing as an architect for a few months, I'd say that to get to use the extra point, will either need perfect resources (999 or above on UT/SR & HR) and/or an Amazing Success at each level of experimentation on all components and the final construction (a total of maybe 4 Amazing successes in a row with no crits of lower level successes).

The words "possible" and "highly improbably" spring to mind. The word "impossible" though doesn't.






You don't need perfect just really good. To get a BER13 heavy, I'll use 9 points pretty much every time, then I have 2 points left over for hopper size (which always has more boxes left over). So an extra point would be more than helpful to increase hopper size.

Padre Book
Human Master Artisan/Architect
Eaca
Tue Dec 16, 2003 1:09 pm
#7

research center means you get a 15% higher "roll" so your number of great and amazings will increase noticably (effectively giveing you more experimentation points IF you use them all and would normally have blocks left open, like in weapon and armorsmithing)
NinjasLovePirates
Tue Dec 16, 2003 1:39 pm
#8

Amazing will get you the same results without using as many points as Great


experimenting a power-up to 98% only takes 10 exp points, leaving 1 for me
doing that with amazings leaves me with 98% and 2 points left over... amazings help most for people that don't have enough experimentation points to max out their product with the resources they have (i.e. high quality resources and a low level crafter).




Rick Maher
Master Armorsmith, Master Smuggler
"Uh... had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
~Han Solo proving that Smugglers are the masters of talking their way out of a problem.


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