Architect Archive

Thread: Architect Top 5 Issues: Post-Vehicles

ViDMaNiaC
Wed Dec 17, 2003 10:37 am
#1

1. No Decay - No decay on structures or furniture prevents future sales. No real return sales except for destroyed items.


2. Harvester Extraction Rates - Extraction ratesare unbalanced acrossdifferent types and sizes.


3. Crafting Stations - still use Artisan EXP, letting a Master Artisan/Architect make a better station than any Master Architect.


4. No new Furniture - No new plants, or any furniture, even tho there is a ton of new items in the city buildings, including 14 new plant types.


5. Perma-Deeds - Because of the lack of decay, what an architect sells to someone, may last a person the whole life of thier game. So that person will no longer need that item from an architect.



Can we get past the roof of a house not being usable... who cares that you cant use it, its more of a problem you cant see anyone else on the roof while your on it. Concentrate on what makes us so....


flash-in-the-pan crafters




Master Artisan, Master Architect, Master Armorsmith, Merchant 3440 - NGE > Trader/Engineer
Findy Toecutter -RIP-

Master Artisan, Master Architect, Master Marksman, Master Scout, NGE > Smuggler-in-training
Master Musician, Holo1 | Master Swordsman, Holo2

Finny Toecutter -RIP-
{ Dissident's City, Naboo }{ Sunrunner }
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