Architect Archive
Thread: Do NOT Nerf Harvesters! What do you think?
Small = 4kg/h
Medium = 10kg/h
Heavy = 13kg/h
Wind = 9kg/h
Solar = 8kg/h
Fusion = 14kg/h
If they will nerf mediums and heavies, people who had BER 10/13 harvesters will have an unfair advantage over new players. Same happened with fusion generators. Some people have BER 20/30+ fusions, which clearly outmatches the current fusions.
I propose this...
Instead of lowering the BER on harvesters, increase the BER by a few points and decrease the amount of a kilogram.. Right now 1kg = 60 units, lower it to 1kg = 40 units (for example), so the increased BER and decreased amount of kilogram will balance each other and produce same amount of resource.
example: 10kg/h makes 600 resource, 1kg = 60 units
15kg/h makes 600 reosurce, 1kg = 40 units
This way, older players will not have an advantage (like with fusions) over new players.
Here is my proposed list of harvesters BER
Small = 6kg/h
Medium = 15kg/h
Heavy = 25kg/h
The heavy harvs produce more than 1.5x because that way they will be more efficient power/maintenance wise as opose to mediums. And the demand will skyrocket for them. There were many complaints from architects that the demand for heavies dropped.
What do YOU think?
I like your idea a lot, it is a way to rebalance the situation. However I like the fact that mediums are more efficient than heavies. It allows people who are starting, to get a leg up. The footprint for heavies and mediums are nearly the same, one is long the other fat but either way they use up asimilar area. So, if marketed correctly, you would have a combination of both heavies and mediums depending on whether maximum output is important or maximum efficency, so a harvester should only specialize in one area. Even the personals have their place for those small quantities you don't want to spend too much money on but don't mind the loss of a deed slot temporarily or because you cannot place a heavy or medium on the site due to footprint size.
So, don't nerf yourself by making the heavies the only real good harvester. The small footprint of the personal, the efficency of the medium or the maxium use of deed space with the heavy makes each harvester it's own special class and as such doesn't make a character complete unless they have a set of each.
Okowa Akkar
Merchant and Tradesman.
I looked at the top of this board as well as on the Dev forum, but I can't find a single word on any harvester nerf. Where can I find info on this?
Thanks
Anian
Basically just people chasing their tails.