Architect Archive

Thread: Harvesters should i use my good stuff

JeCy
Sat Jan 03, 2004 6:11 am
#1

Hey oky ive noticed part cap out. Like lt ore miner at 4 ext. Now i do see that i also get a higher ex, it hits 4 somewhere in the 80's. Does making the part out to 95-98 make you have a better final product or should i just usestuff that just barly gets the scem and save my good stuff??


I am getting 10's soo thats not the prob, but trying to find good stuff supper high quality is hard but if i can get by with say 800/800/800 to make my miniing unit that would be much better..


any thoughts


Je'Cy Dax

Sylvandk
Sat Jan 03, 2004 9:14 am
#2

I use around 800/800/800 for the mining units, giving them an 85% experimentation..
I guess it's giving me a slightly bigger chance of not getting the max ER in the final combine, if I were to hand assemble them all, but I'm make the finals in a factory, so it's not really a problem..




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ZenDragonMLS
Sat Jan 03, 2004 9:19 am
#3

Please look around on the first page or two here - there are LOTS of threads describing what it takes to make high-rated harvesters. You need to experiment the "mining" component (e.g., light ore mining unit, fluidic drilling pump) as high as possible. You need to experiment the final assembly as high as possible. You need to use steel, metal, ore with HR,SR,UT all as high as possible (preferably all over 900). You need to use lube oil for the "chemical".



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Niklesnitz
Sat Jan 03, 2004 11:33 am
#4

you don't have to, but it would make final combine much easier to experiment. I think I had some ore mining units that were the lowest % you could get to give you the bonus of 6, and even with ut/sr/hr all over 900 was still close a few times on making the rate 13.



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