Architect Archive

Thread: Critical failure materail wasted or not and when?

EuroTrash
Thu Feb 12, 2004 2:29 pm
#1

Sometimes when I get critical failiure - material used is gone (wasted) and most often it is not - I just need to click assemble again... When does each happen - random?

Does HQ crafting tool, hq crafting station / droid help?
RotorofCorRng
Thu Feb 12, 2004 3:16 pm
#2

Some structures, let you keep the materials, others do not.



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UmmonPrime
Thu Feb 12, 2004 3:24 pm
#3

Makes sense. When a building falls, the stuff doesn't disappear.



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Pawlin
Thu Feb 12, 2004 3:52 pm
#4

I think that when I've had crit fails on furniture items that it failed for real and I didn't keep the materials.





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Bandola
Fri Feb 13, 2004 6:49 am
#5

Yes, I believe the ability to assemble after a crit does not apply to things classified as furniture, everything listed as an'installation' on the crafting tool seems to be 'recoverable'.




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LadyLeala
Fri Feb 13, 2004 7:32 am
#6






EuroTrash wrote:
Sometimes when I get critical failiure - material used is gone (wasted) and most often it is not - I just need to click assemble again... When does each happen - random?

Does HQ crafting tool, hq crafting station / droid help?






This was kind of an odd change in the game, I think last patch...


But it seems to include the following:



  • All building stuff, including building sub-components (such as Structure storage modules, generator turbines, etc).

  • All harvestors and factories (this INCLUDES harvestors from the Artisan tree)

  • All city buildings

It does not include furniture or city furniture (like fountains or gungan statues).




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Automath
Fri Feb 13, 2004 7:52 am
#7






LadyLeala wrote:



This was kind of an odd change in the game, I think last patch...





It was something the architects asked for, as critical failures during assembly cost us a lot more in resources than any other crafting profession. We always had the abilitity to use the command line but couldn't use experimentation on harvesters that way. The change also carries down the artisan engineering line for the extractors.



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LadyLeala
Fri Feb 13, 2004 7:56 am
#8






Automath wrote:





LadyLeala wrote:



This was kind of an odd change in the game, I think last patch...





It was something the architects asked for, as critical failures during assembly cost us a lot more in resources than any other crafting profession. We always had the abilitity to use the command line but couldn't use experimentation on harvesters that way. The change also carries down the artisan engineering line for the extractors.






Yah, I knew it was asked for... I didn't mean to suggest that I don't like the change. With the amount of reousrces that can potentially be lost on, say, a PA hall..... this is a very good thing.



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