Architect Archive
Thread: droid storage compartments stealth change!
Automath wrote:
What it actually means is that a Master DE can atcually make something better than a Novice DE/Master Artisan, since its a DE item, it seems reasonable to me for them to fix it. Can't wait till they actually fix crafting stations to work in the same way.
As for adding more resource stats to the mix, thats good, as it'll allow for more variation in the crafting process. Making it harder to hit 99% every time, thereby adding more of a challenge to another wise dull crafting process.
But thats just my opinion
You have lost your freakin' mind.
This stealth change in droid compartments has nothing to do with DE's, per se. Name one single item that DE's make where experimentation on this single component has either A) any effect, or B) any effect nearly are dramatic as that of stations.
This is, yet again, a stealth nerf that has literally wiped out just short of 5 RL months of planning on my part since the only spawn of highOQ metal on Tempest was early September 4 days before I started playing the game. Literally 36 million game credits have been put aside by me to build stations as soon as a single high OQ metal spawn occurs on Tempest. FIVE MONTHS OF PLANNING GONE DOWN THE DRAIN INSTANTLY BY A STEALTH NERF.
Hey, Thunderheart, since you've touted that you're playing an architect lately tell me about fairness in this gem. With an otherwise good publish that comes out without the previous earth-shattering problems you have to grieve architects that have spent FIVE MONTHS OF OUR LIVES in anticipation of overcoming a nigh difficult formula to achieve in the first place with this STEALTH NERF.
I think I'm gonna post this in a few places. I was just stunned lastnight.
Fivo Asia