Architect Archive

Thread: A few General Questions

Draetlon
Wed Jul 30, 2003 8:56 am
#1

Well I wa out tending to all my medium harvesters today and i have one collecting Radioactive material for a friend of mine. So I open the hopper retrive the material and go one my way. A few hours later I look and find no material. I go back to the Extractor to make sure I did retrive it and I did.....So is this a bug, Does radioactive material just decay and if so is there a way to prevent it.....



The second question is alittle more straight forward.....


When using a fusion generator, what kind of material are do we survey for to ensure proper placement and the best power output....




thanks in advance....




Draetlin---Bloodfin




Draetlin
Proteus GM
Silani
Wed Jul 30, 2003 8:59 am
#2

Radioactive material is power, same as wind and solar energy, so my guess is you were replenishing your harvesters with power and used it.


For a fusion generator, survey for radioactive




---------------------------------------

Kassi Moonspirit
Naboo - Radiant
Master Artisan, Master Architect
Draetlon
Wed Jul 30, 2003 9:07 am
#3

Thanks for the enlightenment....I shall now go sit in the corner for an hour...



Draetlin
Proteus GM
JMnITup
Wed Jul 30, 2003 9:13 am
#4

The radioactive material disappearing... I personally call this a design bug. but really, it is the intended implementation of the resource system... they just suddenly disappear, and occasionally new ones appear... they do this with no warning, so if you don't check every day, you are more than likely going to have harvesters sitting eatting credits and doing absolutely nothing.


My harvesters are all in one general area, and it still takes me about 30 minutes to an hour to do routine maintenance on them, which usually involves going to them, finding them doing nothing, paying them 3000 credits, taking the 40 units that were harvester before that resource disappeared just after I left, and setting them to some new material is currently at 10% concentration and will disappear in an hour (not that the concentration has ANYTHING to do with the rate it disappears, this just displays my luck... double-bad. )


If you have harvesters scattered across a planet, or on multiple planets... I pity you.


Fusion reactors... harvest radioactive minerals... of course, I have a whole farm of these, and my planet never had radioactive minerals ever since I finished the reactors... I used solar gens for a while, and then all the sun went away, I guess. so now I am just using disposable wind gens which hardly power my harvesters. *sigh* I love the resource system... really, I do.


No, actually... I don't. Sorry.




- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
mrbleepbleep
Sun Sep 26, 2004 2:59 pm
#5

I have a few questions about running a guild, and I hope the forum might be able to help.

The leader of my guild is quitting SWG, and I suspect I mightbe asked to take over (but I don't know yet one way or the other). I've never run anything like a game guild before, so I'm really not sure what actually goes into it. I mean, I know there's a lot of work involved, I just don't know what.

To give a bit of background, it's a small, friendlyguild, with lively guildchat but next to nothing in the way of organised events. There are maybe 20 members all told, but abouthalf of them are very casual (rarely online). The guild has been going since the early days of SWG, but has had a lot of turnover since then (like most, I suppose). We're not well known around our server, and none of us PvP or roleplay much. Basically, we're very casual.

What I'd like to ask from experienced guild leaders, is what kind of things you find yourself doing in your role as leaders? How much time does it tend to take? This would be a big help in making my decision for whether I want to accept leadership if it's offered to me. I'm not the "leader" type, but I do want to do the right thing by my guildies.



Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
Rothin
Sun Sep 26, 2004 7:00 pm
#6

The best way to sum things up is that leading a guild is as difficult as you make it. It really depends on how much work and effort you want to put into it and where you want to take the guild in the future.


To me, it sounds like your guild is small and casual as you said, so it sounds like the guild doesn't need a lot of 'leadership' in the sense of organizing a lot of events or managing any type of ranking structure and other things like that. I would think that in the kind of guild you describe its more of a title than a position that needs to be actively managed. If you currently don't have many events, roleplay, or PvP, or anything like that, unless you're wanting to change that about the guild and take it in a new direction I think you'd simply just be the person who would be able to assign permissions. Overall, with the type of guild your in I think it will come very naturally to you as you just play normally and talk to the other friends you have in the guild.


For a lot of guilds they have ranking structures or Councils to lead, things of that nature and thats when it gets more in depth and takes time to actively manage. I hope that helps some, if not, I'll try to take some more time and maybe explain how my guild is run as an example to you. Just let me know!



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

LVDogma
Sun Sep 26, 2004 7:11 pm
#7

The leader by defualt is the only one that can add new members into the guild. You can then pick current members and add flags to their membership so they can also tag in members. Controlling who is in the guild is the most important role of the guild leader.


You have a collection of casual, friendly non PvP gamers. Your role would be to locate new players that fit into that mold and bring them into the guild. Introduce them to everyone and basicly mantain member levels so the guild is a fun place and of course does not disband due to too few members. Which is a fairly rare event as innactive members will stay on the roster for some time.


Guilds are first and formost, a chat channel. The guild chat channel adds enjoyment to the game and helps improve the overall experience. People can share ideas and get questions answered. A friendly guild is a great place for new players to start.


Beyond that it's all up to you. Most guilds are more enjoyable if events to do take place. Try and so at least one group activity every few weeks. Something as simple as a organics hunt on a nearby planet for 2-3 hours can help foster friendships and bonding.


Good luck!
mrbleepbleep
Mon Sep 27, 2004 11:15 am
#8

Our guild used to do semi-regularhunts way back when, but we all know what's happened to group hunts in the past 6-12 months of the game. Still, the organics hunt idea sounds like a good one, especially when good resources are in shift.

As for recruitment, we've never advertised, our system has been to invite people we come across who're mature and sociable, and it's worked out well so far.

Thanks to both of you for the help, it's all a lot less mysterious for menow.



Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
DathoImilli
Fri Oct 01, 2004 9:28 am
#9


I'd recommend that before your current leader leaves, you make sure that he/she gives at least one member in the guild as many permissions as they can. If your guild is as casual as you say and they don't play "regularly" it may take a while to get the leader vote pushed through. Luckily you sound like a small enough orginaization that it won't be too huge a problem.


As far as responsibility as leader, I agree with whomever it was previously that said it's as much work as youmake it. Our guild sounds similar in style to yours but we have around 60 active members (active=play daily). It's pretty easy to "lead" the guild because it generally takes care of itself. I've been leader for almost 6 months now and really all I've done as official leader was get a council seated with regular meetings and elections to provide some sort of guidance for the guild. Really all we've done is come up with a reqruitment/acceptance policy. The rest of the issues are typical guild things that need to be sorted out when they come up.


I see my role as when the guild is evenly split on an issue I make the decision for them. Also, when they all get worked up into a frenzy over something, it's the guildleaders role to keep an even head and make sure the guild doesn't fly off the handle and do something detrimental to itself. Other than that, it's basically just breaking in from time to time to tell people to shut the hell up and get over it when they start squabbling over petty things.


EDITED IN: Oh and the primary roll of a guild leader seems to be to provide confidence to your members. They like to ask things concerning what they should do or how they should interact with stuff, be it another guild, player, customer, proffesion, etc. Usually they know what they should do but people like to ask someone else in an "authoritative" position just to rest thier mind. Theres a lot of "what do you think you should do" and "that sounds good to me" that comes out of my mouth while talking with guildmates.


Sometimes you'll notice that people really don't know what to do and start getting in over thier head. Just step in and tell them what you would do in thier situation. (might not work for everyone but I seem to take a fairly logical approach to things) You'll notice they usually calm down and take action, whether it be what you suggested or not, but at least they don't sound like they are drowning.

Message Edited by DathoImilli on 10-01-2004 11:35 AM




DATHO IMILLI [SPA] MASTER KILLER OF TIME
"I'm a problem. I'm inside computer." - Ulikes
"you and a bag of dead butterflies should get together, and make a game together. see how it turns out." - Tankimus
"figure out how to use a keyboard without looking like you're chewing on it" - Treesquid
"Thom, are you a phone noob?" - Mr. Bubble
mrbleepbleep
Fri Oct 01, 2004 1:15 pm
#10

The leader transfer issue hadn't occurred to me, so I'll look into that if/when the leadership's confirmed. Your comments on leadership roles were interesting. I'm calm by nature, and I like to think that I'm a good listener, so it's quite encouraging to know that these can be valuable traits. Thanks for the info!



Dasharr Eandall - Elder Smuggler
Amantha Galinn - Apprentice Smuggler
"The Jedi embrace peace butdeny passion.
The Sith covet passion but reject peace.
Neither is the whole truth. Life needs both passion and peace."
Page 1 of 1
Previous Next