Architect Archive
Thread: Y axis
well actually you are refering to the Z-axis (unless SWG doesnt use conventional orientations) and to answer your quest, no not as now there isnt a comand.
R'agex
Gmidd wrote:
No the Y is up down.... I know some Maya and Softimage. I saw a home with the bird cages stacked and floating above the livingroom along with a drink and a rare artifact sitting on her table.
From my flight school days the vertical is the Z axis as was mentioned above. Same goes for in geometry. As of right now you need a house with stairs to change it.
To change it you stand on the stairs at the desired height and drop the item. Then you move it around with the commands. It will stay at the dropped height.
Not sure what Maya and Softimage is. If it's some type of programming they may have changes the axis. But the Z-axis is the vertical.
As far as furniture placement goes in relation tothe "placer", the x axis would be left & right, the y axis would be back & forth, and the z axis would bevertical placement of up and down. Basically, in all functions of their usage, the X & Y axes reside on the same plane, whereas the Z axis is on a plane perpendicular to X and Y.
acer.moenia.naboo.kettemoor
LeafyDoom wrote:
Common mistake but the axis is oriented off of the default display orientation in 3d graphics and not off of the virtual terrain. So go into first person view and X is left and right, Y is up and down and Z is into and out of your computer screen. How you orient the world around that perspective is up to the programmer (which compass direction or virtual altitude represent your "zero" values).
So what you are saying is that in 3D graphics. X axis is the "width", Y axis the "height", and Z axis the "depth".
Leave it to computer programmers to mess up a perfectly good exisiting system. ![]()
Move your camera angle so that you are looking straight down onto your character.
Turn your camera so that the north side of the room is at the top of your screen.
Alright... now all of you are correct.
-Loserwan Ka'newbie
First, we'll settle the "discussion" about Y-axis. As it pertains to 3D graphics, the Y-axis is in fact the "up and down" axis. See the article below.
http://msdn.microsoft.com/library/en-us/directx9_c/directx/graphics/programmingguide/gettingstarted/3dcoordinatesystems/coordinatesystems.asp?frame=true
As far as placing items at certain heights, if your house has stairs, this can be done by dropping the item at the desired height on the stairs and then moving it into place (left and right, forward and back, rotate) as you normally would.
Yes, geometry is the same. Draw a 2D graph. X is the horizontal axis, Y is veritcal. If you added a 3rd dimension, it would be depth, and since X and Y are taken, it would be Z.
Hmm, I thought it would have been the z axis also but after reading the explanation I would have to agree that from the point of view of a programmer, up and down in relation to the position and orientation of the camera, up and down is indeed the Y axis.
Geometry would actually supportthis model also. It's all about reference.