Architect Archive
Thread: Harvesters.
Ok, pre patch, mediums 5 - 7, heavy 7-11
You could 'reliably' make a heavy which was above the best medium, even with fairly poor results getting10-11 was fairly simple as the experimentation was done on components not the final combine, you could ditch bad results till you get the top your components could do
Now with this patch there is so much more randomness, that making a heavy is a much higher risk.
Now the range is 5-10 medium, 7(or8) - 13 on heavy
Mediums now on the final combine are 7 tops with a crit fail, and upto 10 with good experiment result, a 7 is sellable still at reduced price.
Heavy now on final combine are 11 tops with a crit fail(but generally 10 is normal), and upto 13 with good experimentation.
The problem is with both increased EQUAL amounts it has reduced the effectivness of heavies compared to medium, and also added in such a risk to making them that bad results on heavies are unsellable because they compare to the best mediums, no one would buy a 10/11 heavy over a 10 medium unless they were equal prices at least
ive made 3 heavies, since the patch, all 3 have crit failed on experimentation, i dont want to use these myself as im already using rate 9 mediums (and they were supposed to be temperory) and no chance i can sell them as a medium is as good, so my choice is what? destroy / give away / sell for as cheap as a medium. I know 3 crit fails in a row isnt going to be normal, but this is an example of the risk involved in making them.
As of this patch i am no longer making heavies to sell, with risk involved i dont think i can make money on them without putting the price up on them significantly (like 200k +, and on valcyn no one will pay that)
I dont know if i am the only one that feels this way, i know some may like the risk involved, who knows. But if more feel the same as me, i would propose heavy harvestersextraction rate to be raised (from the sub component) to around 12 instead of 11, and max raised to 14 instead of 13, this would means upto 12 is atainable with a crit fail on experimentation on the final, and would mean that they are enough more than a max medium that they can allways be sold. I dunno just some thoughts of mine