Architect Archive
Thread: brand new architect
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Beladan
Fri Aug 12, 2005 4:49 am
#1
Check the response in 'Need tips for architect' thread also on the front page. I'd clicky it, but it's early and I need coffee!
TheChubbit
Fri Aug 12, 2005 6:54 am
#2
Try home decorating, thats wat I do and I charge between 8k to 2.56 million credits for different sizes and furniture types.
Pawlin
Fri Aug 12, 2005 9:57 am
#3
I'd recommend you read through the FAQ. THe Architect section has some links to some useful tools and theres a lot of useful information there.
Dazzydoodle
Fri Aug 12, 2005 10:57 am
#4
Build stuff and sell it.
Stock a little of everything.
Stock more of what sells out, and raise prices.
Lower prices on what doesn't sell.
I've read suggestions to stock 2 of everything. Make it 10 each if you have the merchant skills. If someone puts up a new cantina, they're probably going to want a 1/2 dozen couches of the same style...
Get a combat prof so you can survive placing harves wherever you want, and get scout so you don't have to buy hide - unless you don't want to bother with furniture.
Balance the trade off of harvesting your own resources with the lost sales but waiting a a week longer to build stuff than if you bought some stuff. That depends on what you sell, how business goes, so advice is useless there.
Self powered harvestors are a God send (Devsend?). One more harv getting ore instead of power is more important that the credits saved running a fusion plant.
Ads on the bazaar help, and people do different things from naming the item to 1cr houses to whatever. Spamming starports drums up business, but also pisses off the people who didn't know you existed and therefore probably wouldn't have shopped at your vendor anyway.
People do read the auction channel, just not often. You want to test it, spam auction that you'll bank tip 1000 cr to anyone who tells a joke in there.
Selling really cheap means your selling yourself short. Ok, to get going is one thing. But if you lose half the business at selling items 3x as much, you're ahead financially and hve more time for the other fun stuff in the game. Also, too cheap and your biggest customers likely will be resellers - and while you'll get the money from what you sell, you wont build a customer base. A good customer base means people who will occaisionally commision a cantina, a dozen blue couches, a few dozen lamps, ie a few hundred K more than you'd otherwise sell...
Stock a little of everything.
Stock more of what sells out, and raise prices.
Lower prices on what doesn't sell.
I've read suggestions to stock 2 of everything. Make it 10 each if you have the merchant skills. If someone puts up a new cantina, they're probably going to want a 1/2 dozen couches of the same style...
Get a combat prof so you can survive placing harves wherever you want, and get scout so you don't have to buy hide - unless you don't want to bother with furniture.
Balance the trade off of harvesting your own resources with the lost sales but waiting a a week longer to build stuff than if you bought some stuff. That depends on what you sell, how business goes, so advice is useless there.
Self powered harvestors are a God send (Devsend?). One more harv getting ore instead of power is more important that the credits saved running a fusion plant.
Ads on the bazaar help, and people do different things from naming the item to 1cr houses to whatever. Spamming starports drums up business, but also pisses off the people who didn't know you existed and therefore probably wouldn't have shopped at your vendor anyway.
People do read the auction channel, just not often. You want to test it, spam auction that you'll bank tip 1000 cr to anyone who tells a joke in there.
Selling really cheap means your selling yourself short. Ok, to get going is one thing. But if you lose half the business at selling items 3x as much, you're ahead financially and hve more time for the other fun stuff in the game. Also, too cheap and your biggest customers likely will be resellers - and while you'll get the money from what you sell, you wont build a customer base. A good customer base means people who will occaisionally commision a cantina, a dozen blue couches, a few dozen lamps, ie a few hundred K more than you'd otherwise sell...
StrykurKain
Fri Aug 12, 2005 12:54 pm
#5
Mastered, easy, now i have to get started on my business
Any helpful hints any of u can reccommend to me?
I know ore is a key player in the game...please help tho
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