Architect Archive

Thread: Dream List (feel free to add)

Stownhart
Sun Aug 07, 2005 5:24 am
#1


ooops, sorry double post.

Message Edited by Stownhart on 08-07-2005 08:25 AM

Okitaa
Sun Aug 07, 2005 7:59 am
#2

How about 12 lots per char =( It'll never happen


I wish ANY building would flatten land / fill land (crummy rori)





Okita
Aeschyl + Okita = Perfect
I love you Greg
Wellyboo
Sun Aug 07, 2005 2:04 pm
#3






Stownhart wrote:



7) Packaging furniture in a house when redeeding





From what I've been hearing this is being tested at the moment, or will be shortly. If it works, this will be really useful for current players. Rumours are going around that this idea is going to be used to remove the 'dead' buildings, and put them in the unused character's inventory.


(Edit to correct typo)

Message Edited by Wellyboo on 08-07-2005 10:05 PM



JASKAR NOLDOK
ggggggggggggggggggg

MASTER RIFLEMAN - MASTER COMBAT MEDIC
MAYOR OF MINAS MORGUL
MANDALORIANSTRIKE FORCE

RRRRRRRRRRRRRRRRRRR
Renzo_Scylla
Mon Aug 08, 2005 7:55 am
#4

Id like to see more desirable loot items in schematic form so combat and exploring professions must seek the help of a crafter to make these loot items for them, for a fee of course, similar to AV21 and the like. Make the crafters more useful to combat professions.


Id like to see inhabitable high rise buildings In major cities like tyrena. This is the largest city with the least activity on my server, maybe Tyrena could be a city for players to live in, make the tall buildings residential units for sell by a NPC building owner.


TheChubbit
Mon Aug 08, 2005 7:51 pm
#5

1) Hangars for Shipwrights


2) Armor Halls for Armorsmiths


3) Arsenals for Weaponsmiths


4) Fashion shows/ par Milan show fashionwalks for Tailors


5) Droid workshop for Droid Engineers


6) RUGS!


7) Wrought Iron Furniture( just me- benches)


8)Permanent schematics/ permanent schematic kits





- I support the imrovement of the following: Kashyyyk, Squad Leader, Commando, Bothans, Sullustans, Entertainers, the Jedi system, The language system, the GCW, the interverence of Hutts, Felucia (new), Dug (new), Geisha, Model (new) and more. - You can too!
-I suport the death of Hoth ideas.
- My alpha-character is Caihakteatka Lightingmist (Eclipse)- Entertainer Profesions, Master Muse (striving for Grand Master)
Beladan
Mon Aug 08, 2005 8:13 pm
#6

Not seeing schematics for Radars going for over a million credits on Galaxy options whilst 'high end mission loot' like ship deeds are 200k
Pawlin
Mon Aug 08, 2005 8:50 pm
#7

Cool list.


* Some form of advanced quests for Architects similar to RIS. Make a cool reward that people will want and make it hard to do.


* Relisting multiple items on your vendor at once or a simple 'relist button' that will work on 1 or all items.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
walcyradiant
Mon Aug 08, 2005 11:16 pm
#8


I had a dream....


-Logged on and a hotfix was pushed live. Listed changes were "All bugs were fixed. Everything works."


-Modular housing so we can literally customize/remodel a house/mansion to whatever dimensions/configurations we want, only being limited by height(determined by structural components used) and surface area (residential lots used, being seperate from commercial which would be factories, harvesters, city structures and any 'house' w/ a vendor, and extra residential lots being purchaseable/rented for extra money sink, but allows literal Mansions to be built


-Mansionsfrom high end loot/schematic quests specific to arch's, in which the mansions would become _huge_ money sinks only affordable to those w/ rediculously large bank accounts, much like real life.


-New malls opened in already existing buildings, but yet unused in NPC cities. Players would 'rent' floor space and limited per account, but also per merchant skill how much floor space their shop in the mall gets as well as how many vendors. Expanding to more than one mall decreases total vendor or floor space allowed, but extra exposure to some hot trade hubs around the galaxy. Faction related merchandise would get confiscated if mall is located in city where 'control' trades hands. =)


-Shuttleports now feature terminals for personal shuttlecraft useable only in the atmosphere but can be piloted by players many many times faster than vehicles, can land anywhere but only stored at shuttleports(npc or player city ones) and a quest mansion that has it's own shuttlepad. Of course can hold multiple people in some larger versions for those excursions into the wild. Offering some protection against aggresive creatures, but sticking around can still prove fatal, and if the craft can't fly, paying a hefty fee to 'recover' it may turn out it's really unrecoverable even by the great mechanics of the galaxy. But your local vehicle/shipwright dealer I'm sure would be happy to sell a replacement. And those nice Architects would be helpful in installing personal shuttlepad's to your mansion or local municipality. =)



Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
Makris
Tue Aug 09, 2005 12:56 am
#9






Stownhart wrote:


Just sitting here bored and it's raining outside. So I felt like putting together a "dream list" of things the devs should address for the Architect class.


1) Furniture colorization and texturing

2) Style 2 and so on plants

3) Non-combatant only means of protection in the field

4) More house styles and floorplans

5) Structure colorization and texturing for walls, floors and cielings

6) Moving furniture in a tilting fashion

7) Packaging furniture in a house when redeeding

8) Eliminating the 30 day limit on vendor items

9) Structure styles more diversified (ie Dantooine style buildings, Lokian style buildings, ect.)

10) New type of building for storage purposes.

-----My favorite idea for this one is a warehouse that holds an item count limit according to the maitenance installed.

11) All component items coming in 100 count factory crates

12) Fixing experimenting on Fusion Generators BER

13) Fixing and expounding the Bestine paintings

14) Making Solar power worth while

15) New city structure that is specific for being a "Mall"

16) Screenshot paintings

17) Harvesters flatten land similar to how a Scout's campsite does

18) Experimenting on houses causes greater item limits


To be continued...

Message Edited by Stownhart on 08-07-2005 08:33 AM



Rare looted schematics of unique style houses that only Archs can craft?

Alukolli
Tue Aug 09, 2005 4:24 am
#10


dream list except fixing all the bugs


1. make that master elite crafter get 5more lots to use.


1. master artisan gets 2 more.


2. make bigger harvesters ber 30 in fusion ber 25 on heavys or an new type that can have theese amounts. increase hooper also


3.more cool furniture colouring choice.


4. bigger input and output hooper on factories


5.lesser bike eaters out there lol


6. configure houses more. still same size but can move around walls inside it or add more etc.


7. more items hold on large and medium houses guld halls- city halls


8.dont mess with lot swaps and commands on harvesters


9. try to listen to you customers sometimes,come with feebacks to us.


10. have CRS updated more on how game are, atm they cant help us with more importen stuff inside game.


11. let us tils in 45dergree angles and not only 90.


Message Edited by Alukolli on 08-09-2005 01:25 PM



____________________________________________________________________________________ Name: Craminu
Profession: Trader-structure-enginnering
Vendor: 1810 4749 Jackpot on LOK
Vendor goods: Architect Structures-Resources-
Custom orders: yes by mail-Architect/artisan goods
Guild: Charm
Mayor of jackpot
bluejanus
Tue Aug 09, 2005 2:17 pm
#11

Add:

- Active animations on all harvesters to show that they are on.
- Harvesters for rough or water terrain
- Searchlights
- Scrolling Marquees
- Fix energy harvester experimentation





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
walcyradiant
Wed Aug 10, 2005 2:35 pm
#12






bluejanus wrote:
- Searchlights
- Scrolling Marquees




Ooooo...


All new advertising additions for player vendors to attract attention.



  • Searchlights as noted by bluejanus - maybe rare loot adds special cutout pictures to add onto the lights like a batsignal. =)

  • billboards - could get annoying fast like RL, but limit one per Master merchant and crafted by Arch's. Can select from already existing art collection and add text in different styles/sizes etc. Doesn't have to be player submitted material, since that would never even be considered, but there's plenty already around ingame to play w/ on this.

  • graffiti - like a billboard but put on the side of a building.

  • Get a big sign out front of your shop w/ a logo, like McD's and such, then put the scrolling marguee below it advertising specials or just what's available. Maybe post the weather forcast, temp, time etc. =)




Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
krzlfrx
Thu Aug 11, 2005 5:20 am
#13

Some of my architect dreams:


* Storage halls for merchants with huge storage space (1000+ items)

* Craftable starports for cities

* Burning down candles and lamps

* Houses with balcony for Talus

* Craftable Starship terminals to land on the top of a PA Hall

* Craftable faction headquarters

* Less ground-sensible PA Halls and Structure Factories

* Anything of the architect that is decayable and will be needed new

* A structure construction kit (to say where the rooms and walls shall be and the tool tells me what is needed)

* A craftable crafting station where the architect exp is used (at the moment you are experimenting with artisan exp)


Greetings,

Krzl
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