Architect Archive

Thread: Player City Garages

Jirikai
Fri Dec 12, 2003 9:29 am
#1

I'm guessing they will be releasing these to us with the next publish since vehicles will be coming in. Does anyone know the resource requirements for them or even if they will be included in the publish? Thanks

MistakenIdent
Fri Dec 12, 2003 10:15 am
#2

Garages have never made it to Testcenter yet, so we have no data on the PC Garages. These won't come out with the patch for vehicles. You will have to go to the starter planents and cities to fix them.


Cal'amari Armistace - the neutral Squid of Sunrunner

wyrwulf
Tue Jan 06, 2004 8:27 am
#3

When are we going to be able to get Player City Garages.



Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
Master Weaponsmith (Holding out hope) /Merchant

LXB League City, Dantooine
Eske
Sun Jan 18, 2004 1:16 pm
#4

has anyone heard anything about these


all i read was they where going to be released two months after the update


should of been released when bikes where





Eske Ivip

Master Architect-Master ShipWright <16>-Master Pilot-ONE Empire

Eske's New Ship Parts Inc Now Open In The IHQ Mall

ZenDragonMLS
Sun Jan 18, 2004 1:25 pm
#5

I haven't checked in awhile, but when they released vehicles there were NO "player city garages" on the Test Center. I have not heard that they were on the TC yet.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Kayah
Fri Mar 05, 2004 7:28 pm
#6


I was wondering if anyone knew what resources are required to build a player city garage on test center.



Kayah Boda
Jedi Padawan
-fOrSaKeN- -DrIfTeR-
Architect Selling all structures and furniture just
Pst kayah or -fOrSaKeN-


Pawlin
Fri Mar 05, 2004 7:46 pm
#7

http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=48648



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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** Please refer to Elyssa's answer
ThomasBlade
Fri Mar 05, 2004 9:13 pm
#8

Does it matter when you don't really have to go to a garage to get your bike completely fixed? They need to fix this bug to make the garages viable.



Mekong Peacemaker - Bria
Kentonio
Sat Mar 06, 2004 8:47 pm
#9

Nah think about it, many of us have player cities at a lower level than required for a shuttleport. For me to repair my bike using the shuttle means a 7k round trip from my houseand quite frankly id rather pay at a garage next door any day of the week.Many of us also dont enjoy using what is quite clearly an exploit, but when the alternative is a trip to anotherplanet then it becomes too much.
Balrozgul
Mon Mar 08, 2004 6:47 am
#10

For a difficult trip the costs are the same or greater, there is no question about that... especially considering the time spent on shuttles that aren't well coordinated. Plus the shuttle issue is known and tolerated until we get our player garages in game... then say bye bye to another exploit.



Bal Rozguul
(Proconsul of Sentinels of Banir)
Master Ranger ::: Master Pistoleer
"The ability to speak does not make you intelligent." : Qui-Gon Jinn
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