Architect Archive

Thread: Schematic complexity affects factory runs?

VelRahn
Wed May 05, 2004 1:32 pm
#1

Hi everyone! I checked the FAQ and didn't see the answer to this, so I'm asking. When you experiment on an item, the complexity of the item increases. If you make a manufacturing schematic and run the item in a factory, does the factory use the original complexity to calculate the completion time, or does it use the higher, post-experimentation complexity?


Thanks!!






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Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

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Anian
Wed May 05, 2004 2:04 pm
#2

To the absolute best of my knowledge, factory run times can beapproximated by the following formula...


8 seconds * complexity of schematic * number of items.


Anian





------------------------------------------------------------------------------------------------------

Anian Ciavaese (Naritus) - Master Artisan/Master Merchant/Master Architect
Abord Oihi (Naritus) - Master Musician/Master Doctor
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Tushai
Wed May 05, 2004 3:35 pm
#3

Original complexity.



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VelRahn
Thu May 06, 2004 3:27 am
#4

Thanks everyone





(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)

Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)
MyT_Chicken
Thu May 06, 2004 9:01 am
#5

I'm still learning the strings about Architect, and I've read the FAQ, but I didn't see anything on this subject. So what is the point of experimenting on walls? Does it make a difference on some items?? I mean some of our furniture can be experimented on, but I don't see a point of doing so? Like walls I don't understand why you would waste the effort to experiment on it.




h Egri p
§ If you don't know; you'll find out soon enough! §

Pawlin
Thu May 06, 2004 9:12 am
#6






MyT_Chicken wrote:

I'm still learning the strings about Architect, and I've read the FAQ, but I didn't see anything on this subject. So what is the point of experimenting on walls? ...




There is no point on experimenting on walls. It doesn't help anything. I assume Bandola was just using walls above in his test because they were handy to do the test with and he would be making walls anyway.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Cafa
Thu May 06, 2004 9:14 am
#7

But, if and when factory experimentationactually works towards efficiencyI think I'll take at least 3 days off of RL work cuz Fivo will be one busy crafter!


Fivo Asia





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Bandola
Thu May 06, 2004 9:38 am
#8






Pawlin wrote:





MyT_Chicken wrote:

I'm still learning the strings about Architect, and I've read the FAQ, but I didn't see anything on this subject. So what is the point of experimenting on walls? ...




There is no point on experimenting on walls. It doesn't help anything. I assume Bandola was just using walls above in his test because they were handy to do the test with and he would be making walls anyway.








Correct, it's kind of a thing of mine, I actually experiment on walls for 3 reasons:
1. When testing anything I look to see what I can test safely on, for this experiment walls fit the bill perfectly for the precise reason that it doesn't do anything except change the complexity, so if I 'fail' onexperimentation, no harm done. The added benefit with walls in this test is that I can make a large quantityto 'check' the test (120 secs x 100 walls) and I am going to use them anyway.
2. The test can be carried out regularily to make sure nothing has changed, and with wallsI know my 'sample' will be pretty consistent.
3. Forthe same reason people climb Mount Everest, I experiment because it is there.

(edit)
oops, forgot reason nr 4. so here it is
4. Experimenting on an item that I cannot do any harm to, gives me a chance to find out if I am in one of those horrible experimentation ruts, where the number of crits dramatically increases, rather than finding out when making a heavy gas with 7k+of my best steel.

Message Edited by Bandola on 05-06-2004 10:15 AM




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MyT_Chicken
Thu May 06, 2004 9:57 am
#9

Ahhh gotcha, I was just making sure that I wasn't messing anything up. I just didn't think walls did anything special, but then After reading the post (before mine) I was like on man....what if it lowers Maintence fees or something crazy like that. But that isn't the case it would seem so thank you for the clearification.




h Egri p
§ If you don't know; you'll find out soon enough! §

Bandola
Thu May 06, 2004 12:08 pm
#10

It has been proven that it is only the original complexity that counts, not the experimented final complexity. If unsure try it yourself with something simple like walls, they still take 120 secs per whether at unexperimented 15 complexity or fully experimented 20+, I have made tens of thousands of walls, always fully experimented (useful for checking if you are in an experimentation rut before hitting the big stuff) and I always get 120 secs per.


Pawlin, could you add this to the FAQ ? I've seen it come up a few times lately.






__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Pawlin
Thu May 06, 2004 12:19 pm
#11

I copy pasted your post here and put in an entry under the factory section in the FAQs.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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