Architect Archive
Thread: Architect = Profitable?
Message Edited by Frenzi on 05-05-2004 02:59 PM
If you buy the resources to make a heavy harvester, and then give it away for 100k, no it's not profitable. Consider something closer to double that price, if you'd like to be profitable. Mining your own resources will significantly increase your profits, but that does limit the amount of sales you can possibly make, so it's a trade-off. As well, being a miner is time consuming, and we must all place a value on our in-game time.
Medium harvesters, especially mineral can be very profitable as well. And housing is more profitable than people realize. Same with master level furniture. Charging prices like 8k for a master architect couch yields significant profits.
Really, the gate to profitably for archtiects, is other architects significantly under-cutting the market. The other gate to success is keeping your own vendor stocked. It's amazing how many people complain that they aren't making good credits, while having an empty vendor. The most successful architects I know, always have full stock of furniture, housing, and harvesters on their vendors. If planet-wide, people know that they can show up at your vendor and find whatever it is they are looking for, be it a couch for 2k or a heavy harvester for 200k, you will find your sales will steadily grow.
Yes architect canbe profitable.
If you're looking for a profession that makes the most money or has the highest profit margin then Architect probably isn't it and you'll do better with Weaponsmith, Armorsmith, Chef or Doctor (dunno for sure, my assumption/ perception is these folks have good profits and total revenue)
I run a single structure factory and have a shop on Talus. Not exactly a huge operation and not in a high traffic location. But I"m still doing pretty well. A lot of that is due to repeat business. Keep your customers happy and they'll come back for more. Also it may take a while to establish your business. You have to build up clientele gradually.
Standard disclaimer: The economy varies a lot from server to server.
I typically sit with 8-14M in the bank, depending on how crazy I go buying resources (and splurging on a new AV-21
well,
if u base it on cpu u make with sales architect is i would say lowest win profession of all crafters. period
plus u got to get highest amount of resources to build single things. aka most work for lowest win = not really profitable
but sure u make money, just that all others make faster more hehe
especially fighters make way faster cash, if i go dantooine and get 25k missions i can easy make 100k cr pure win plus harvested hides, meat i could also sell for top notch prices. sometimes meat and hides go for up to 60cpu LOL.
feel sorry for architects, but u ruin your own win with undercutting and selling darn low cpu at all. your fault
Before I started Architect I had approximately 2.5 million credits. Much of this went into starting my business which was very expensive, at least for me. When I had bought my 25 harvesters (I have 3 accounts) and 2 factories I only had 200k left. Now, 6-7 weeks later I have more than 12 million on my character again. I took the time to decorate my shop and I personalize all the furniture I sell (making up my own names) and have got a LOT of praise from customers. I also take the time to talk to all my customers when they are in the shop. This has definitely paid off and I now start to see repeat customers and also referrals from old customers.
I LOVE being architect and now when I have more cash than I need I don't feel the pressure of business anymore, I just enjoy it immensely.
So as you can see it is profitable, at leastI think so. Making 12 millions inprofit in 6-7 weeks is nice and I don't have to spend very much time with crafting and looking for unique spawnsof resources. Idevote 2 hours a dayfor my architect, the rest I spend on my main.
Good luck m8,
//Tenjiwi
One advantage of having ample resources and credits is that you can help out struggling folks. I've given away heavies and houses. I've given people heavies with the understanding that they would pay me back as they were able. I have fun and they have fun and I don't have to run missions to keep my harvesters running. I like that.
Another help to the profitability factor is to find a community that needs an architect. Combined with the above suggestions (well stocked vendor, building repeat business) you can make a decent living even in a more remote location. You are much better off to harvest your own resources, but it's possible to still do good if you shop around for places to buy resources or set up a good relationship with a resource vendor that will give you bulk discounts.