Architect Archive

Thread: Architect = Profitable?

Frenzi
Wed May 05, 2004 6:59 am
#1


Would you say you were profitable atall? Im not too bothered about being uber-rich but id like some cash. I know Heavy Harvs can go for 100k but im guessing the profit margins arent as high as we would like depending on how much resources we have to buy.


I guess ill have to make houses and guild halls to sell aswell as Heavies but im hoping I wont be scrimping and saving to get money together for resources.

Message Edited by Frenzi on 05-05-2004 02:59 PM



____________________________________
Frenzi / Armourer
Cancelled due to the 'NGE'
They destroyed the game we love

cyberfly
Wed May 05, 2004 7:07 am
#2

frenzi, ive been master architect for some time now.. i have made a good amount of cash (enough to buy buffs and vendor shop and not have to worry about running low). most buildings have a close to 3cpu price tag (varies on harvestors and customers ).. the only way ive found to make a good profit from the architect profession is to harvest you own resources for whatever you are building. good luck



cyber'fly Da-Dusk ||| Mswordsman, Mdoctor
CFly Da-Dusk ||| underconstruction (Mchef, Martisan, Marmorsmith)
Salporin_Wookie
Wed May 05, 2004 7:35 am
#3

Since we got paintings, I've been profitable... I sell them at 20k each and can't keep enough on my vendors. Of course you have those who make paintings and sell on the bazaar, but they're only hurting themselves.



Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
Manipulative
Wed May 05, 2004 9:29 am
#4

If you buy the resources to make a heavy harvester, and then give it away for 100k, no it's not profitable. Consider something closer to double that price, if you'd like to be profitable. Mining your own resources will significantly increase your profits, but that does limit the amount of sales you can possibly make, so it's a trade-off. As well, being a miner is time consuming, and we must all place a value on our in-game time.


Medium harvesters, especially mineral can be very profitable as well. And housing is more profitable than people realize. Same with master level furniture. Charging prices like 8k for a master architect couch yields significant profits.


Really, the gate to profitably for archtiects, is other architects significantly under-cutting the market. The other gate to success is keeping your own vendor stocked. It's amazing how many people complain that they aren't making good credits, while having an empty vendor. The most successful architects I know, always have full stock of furniture, housing, and harvesters on their vendors. If planet-wide, people know that they can show up at your vendor and find whatever it is they are looking for, be it a couch for 2k or a heavy harvester for 200k, you will find your sales will steadily grow.





Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
Pawlin
Wed May 05, 2004 2:50 pm
#5

Yes architect canbe profitable.


If you're looking for a profession that makes the most money or has the highest profit margin then Architect probably isn't it and you'll do better with Weaponsmith, Armorsmith, Chef or Doctor (dunno for sure, my assumption/ perception is these folks have good profits and total revenue)


I run a single structure factory and have a shop on Talus. Not exactly a huge operation and not in a high traffic location. But I"m still doing pretty well. A lot of that is due to repeat business. Keep your customers happy and they'll come back for more. Also it may take a while to establish your business. You have to build up clientele gradually.


Standard disclaimer: The economy varies a lot from server to server.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Wed May 05, 2004 5:51 pm
#6

I keep both my Structures vendor (houses, harvesters) and my Furnishings vendor very full - 100-400 items. I charge 160K for heavy harvesters. The furniture gets priced out at 6-12 cpu (I have to buy hides). I don't have a super high volume operation, but it's a rare day that doesn't see 30-50 items go off the vendors.

I typically sit with 8-14M in the bank, depending on how crazy I go buying resources (and splurging on a new AV-21 ).



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Bandola
Thu May 06, 2004 12:16 am
#7

I buy all my resources, I make only for my vendors, I make a healthy profit (14 million in sales this week - at least 6 million profit), simply by keeping my vendors fully stocked at all times and advertising.




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Harric
Thu May 06, 2004 1:04 am
#8

well,



if u base it on cpu u make with sales architect is i would say lowest win profession of all crafters. period


plus u got to get highest amount of resources to build single things. aka most work for lowest win = not really profitable


but sure u make money, just that all others make faster more hehe


especially fighters make way faster cash, if i go dantooine and get 25k missions i can easy make 100k cr pure win plus harvested hides, meat i could also sell for top notch prices. sometimes meat and hides go for up to 60cpu LOL.


feel sorry for architects, but u ruin your own win with undercutting and selling darn low cpu at all. your fault






Harric Holyblade -
(SWG Beta Tester)
(JTL Beta Tester)

Master Creature Handler (Retired cause of to many nerfs) -
Master Rifleman
Master Combat Medic
Skye_Trig
Thu May 06, 2004 1:35 am
#9



Before I started Architect I had approximately 2.5 million credits. Much of this went into starting my business which was very expensive, at least for me. When I had bought my 25 harvesters (I have 3 accounts) and 2 factories I only had 200k left. Now, 6-7 weeks later I have more than 12 million on my character again. I took the time to decorate my shop and I personalize all the furniture I sell (making up my own names) and have got a LOT of praise from customers. I also take the time to talk to all my customers when they are in the shop. This has definitely paid off and I now start to see repeat customers and also referrals from old customers.


I LOVE being architect and now when I have more cash than I need I don't feel the pressure of business anymore, I just enjoy it immensely.


So as you can see it is profitable, at leastI think so. Making 12 millions inprofit in 6-7 weeks is nice and I don't have to spend very much time with crafting and looking for unique spawnsof resources. Idevote 2 hours a dayfor my architect, the rest I spend on my main.


Good luck m8,


//Tenjiwi





-ARCONA Inc-Shop at -4250, 2950. SW of Theed, Naboo on Farstar
Tenjiwi - Master Architect / Master Tailor / Master Artisan At Your Service
ZenDragonMLS
Thu May 06, 2004 9:12 am
#10

Amen to skye_trig's comments - one clear way to both profits AND fun is to interact with your customers. Remember, you are playing an on-line game. Presumably interacting with other people and just plain having fun are part of your motivation.

One advantage of having ample resources and credits is that you can help out struggling folks. I've given away heavies and houses. I've given people heavies with the understanding that they would pay me back as they were able. I have fun and they have fun and I don't have to run missions to keep my harvesters running. I like that.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Khristen
Thu May 06, 2004 12:59 pm
#11

Another help to the profitability factor is to find a community that needs an architect. Combined with the above suggestions (well stocked vendor, building repeat business) you can make a decent living even in a more remote location. You are much better off to harvest your own resources, but it's possible to still do good if you shop around for places to buy resources or set up a good relationship with a resource vendor that will give you bulk discounts.






| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
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