Architect Archive

Thread: When will decay be fixed? WHEN?!

snipaho
Fri Aug 27, 2004 11:54 am
#1

I used to be a Master Architect... the profession has been doomed since day 1. Every single last thing an Architect makes lasts forever. Even the lamps and candles that have a "lifespan."


The market is pretty much saturated now and I bet demand really sucks. It's obvious because a well stocked Architect vendor is so hard to find. When will the Devs fix Architect item decay?


1. Make those lamps and candles actually die when the lifespan ends.


2. Give harvesters a lifespan too. Say, they can only be redeeded 100 times.


3. Make houses/PA Hallsnon-redeedable. These aren'tmobile homespeople, you can't take em with you when you move.


4. MAKE SOME NEW HOUSES! Since day 1 we've all had the same fricken houses. Everyone's house is the same from planet to planet. It's sick they haven't introduced any new, actually different floor plans. (Even the two variations of Tatooine small house are pretty much the same damn thing, nearly identical)



Just a rant cuz I'm pissed with this B.S. You Architects should be screaming in the Dev's ear every day for these changes.


NEVER SURRENDER!




- Anakis Seska -
snipaho
Fri Aug 27, 2004 1:19 pm
#2

I don't have a shop. As I said before, I used to be a Master Architect.


The bottom line is, I know demand for Architect and Tailor items is low, because their stuff lasts forever. I myself almost never go to an Architect or Tailor shop and I know most other people are the same. Everyone goes to Weaponsmith and Armorsmith and Chef shops all the time. Why? Their stuff is consumable. They get tons of repeat business. Sadly, Architect doesn't.


You may be happy with your sales now, but I bet you are making a tiny fraction of the profit that WS/AS/Chef make. You're getting screwed over and I can't believe there isn't more of an outrage from Architects. Tailors are pissed about decay, they complain all the time. Soon, things with 0 condition will not be equipable, and they might actually get some business again.


Architect was the first thing I mastered... way back last fall. I'd like to have an alt Architect but the decay thing is keeping me away. Sure, you make some sales, but compare your sales and profit to other elite crafters and you'll see things are not as upbeat as you think.



- Anakis Seska -
Poldano
Fri Aug 27, 2004 2:26 pm
#3

I personally don't want my customers to get nerfed to make it easier for me to make money. This preference applies tohouse, PA hall, city structure, factory customers, as well as to harvester customers.I also don't want to have to worry about paying more to maintain my own harvesters, factories, and houses.


I have posted a suggestion in the New Structure Ideas thread for Harvester "Power-Ups" that are subject to decay just like weapon power-ups. This is perhaps an inappropriate use of that thread, but it was a convenient spot to bring up an idea that I had not seen mentioned in my occasional visits to the forum.


Please read that post and add to the idea train. The idea could also apply to factories, and in some ways I haven't yet thought of to houses and other buildings. I have previously postedsuggestions on attachments to buildings for special purposes, and for the ability ofbuilding owners to add street lights to outside of their buildings, i.e., to the lots their buildings occupy.


"Evolution is smarter than you are."


Saego Kennar,

Master Architect, etc., etc., Wanderhome.
snipaho
Fri Aug 27, 2004 2:43 pm
#4

In any case, Architects need more consumable goods to sell.



- Anakis Seska -
Lordartex
Fri Aug 27, 2004 3:17 pm
#5






Lochran wrote:
I don´t know why this always come up, people are buying constantly from me, harvs and furniture. I earn enough to have some comfort.
Harvesters and factories burn down when not treated right ... you know, some go on vacation and forget to pay maintenance, some play and forget though they are on, some are just new and need things, and if you sell furniture for a modest price even people who normally don´t buy such things buy at least paintings or fountains or lights.
My torches sell as if rabbits were reproducing and I can say the same about my paintings, white furniture, lights of all sort, all furniture with hide in it and all flower types (I would like to get more flower types). Oh yes, and the nice glass table, the futon and the small table are classics, too.

Maybe your shops variety is not wide enough to attract people, maybe your furniture prices are too high? I mostly see people selling white furnitre for 12k for example. I sell it for 5k each, except the couch and the loveseat which include special hide. And you know, the White Armoire for example has only 410 amounts of ingredients ... so purchasing 5k is already greedy. Just because it is a special type of metal I don´t think 29 cpu should be the price.





I agree with you. My vendors are constantly selling all manner of architect items, and I always have at least 5-10 orders a week. A good business plan will help keep you active. I spend 90% of my time crafting or harvesting. There is no need for decay. Good customer service will keep people as repeat customers.


Harvesters and houses already have decay. It's called maintenance. People go on vacation, take a break from the game, or just plain forget about them. Or they switch professions and need differenet types of harvesters. They also want to upgrade a house to a larger size. Then later on they need lots to mine so they downgrade.


People want to change the furniture in their homes every once in a while too.


My biggest customers are Guilds. They buy 20-50 small houses at a time to lay down a city. Then sometimes they want to change planets and need 20-50 different types of houses. lol Same with harvesters. "Can I order 10 fusions, 10 heavy minerals for my artisans, 10 heavy flora for my doctors..." etc, etc.


Fill orders promptly, keep prices reasonable, say "thank you" when someone buys something, and be willing to send to another archtitect if you can't get to a request in time. These will all keep people thinking of you.


But I honestly don't think decay is the answer. I think that would anger way too many casual players to see their sofa disappear after only 30 days. I can see a weapon or car decaying over 30 days from heavy use. But a house? A sofa? That's extreme.


Artex

Master Architect




Colonel Artex Bluebane
Commander, 312th Imperial Reserves (TCB)
Guildleader of SWOOP
Roadhawg Structure & Resource Vendors, Swoop Territory Naboo -5620, 3000
Voted "Shadowfire Most Honorable 2005" - Thank you!
Pawlin
Fri Aug 27, 2004 4:06 pm
#6






snipaho wrote:




...


Static harvesters? That's a pretty dumb and inefficient idea.

....




Well what ya do is you drop 100's of harvesters and then just mine whatever the highest density is that shows up. You might get less output per harvester but you'll get more over all compared to an individual running 10 lots and moving them around. I know a miner that made at least 1B with static harvesters fleets.


I usually just do static harvesting myself because I'm too lazy to move them around. Inefficient ya, definitely. Dumb, no. I just prefer to do other things with my time than run around surveying and moving harvesters and then running back and forth out to the harvesters to check on them. In stead I just drop them behind my house. As long as I've got some lots open, I may as well mine whatever 30-50% density of ore happens to be behind my house.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Fri Aug 27, 2004 4:16 pm
#7






snipaho wrote:

...

The market is pretty much saturated now and I bet demand really sucks. It's obvious because a well stocked Architect vendor is so hard to find. ...




I think that overall total demand on each galaxy is definitely lower than it was in the past. But as demand has gone down, the number of suppliers has also decreased.


But Individual architects can still see a healthy demand at their vendors. Demand is down but there are also fewer architects to compete for it.


e.g. In the growth / hologrind phase the demand might have been 1000 harvesters a week split between 20 architects but now in the sustaining phase we might see demand of 200 harvesters a week split between4 architects.

From the viewpoint of the individual architect they have not seen a change in demand. They used to sell 50 harvesters a week and they still sell 50 harvesters a week.


Least thats my personal opinion on what is going on.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
FeydSWG
Fri Aug 27, 2004 4:17 pm
#8








The market is pretty much saturated now and I bet demand really sucks. It's obvious because a well stocked Architect vendor is so hard to find. When will the Devs fix Architect item decay?







I keep a well stocked fleet of vendors at my place


Been doing architect since beta 2 (so well over a year and a half), and I agree, there needs to be some new houses, and something important we can sell that will generate return business and income. I still enjoy the profession, and plan to continue my master architect business well into the future... but new items would most certainly be appreciated by architects and consumers alike (and I'm not talkin a couple new lamp styles... something more substantial needs to be added).



Feyd
Architect / Shipwright / Bounty Hunter and Scoundrel
playing since Sept. 2002 - Beta 1

Outland, Naboo | Eclipse server (7000 3600)
FeydCo Vendors located in the Outland Mall (6915 3600 by shuttleport)
Ships / Parts~Houses~Vehicles~Weapons & more...
OutlandEclipse.com

Fneegan
Sat Aug 28, 2004 12:16 am
#9

I guess, "Doomed" is relative.


In a profession where you can mine resouces for less than 1cpu and sell for 3 or more, I find it far from "Doomed" and with a little know-how, you can make millions (with just one account)


And, no, demand hasn't declined.


I think, some things need to last forever notmake the game a nuisance but enjoyable.For example, if you bought some furniture, I doubt you want to pay maintenance on them (on some frequency) so that you can always keep them. And, should you sofa go poof, I doubt it will make players go out and buy replacements. As, these don't really play a role in the game.


Speeder bikes/vehicles do. These are a mode of transportation and since they fixed the speeder bug, we can either repair them, buy new ones or walk.They play a role.


Harvesters do play a role too - since - it's the only way to getresources. So, I think they should come out with Harvester RepairModules. Each week (10 days or whatever), your harverster takes a 25%decay rateand needs to be repaired with a module because after 4 weeks - or 40 days, it's good bye harvester.

And, l'd even go to the point that they have to be redeeded to fixed - but that would piss a few off......


As for "Redeeding" a 100 times, you're just hurting those who don't make use of STATIC and CROSS server lot swaps, since theses are static and never redeeded.


I do like your idea of having houses non-redeedable. That's kewl. You destroy it...it's gone..


Have a nice weekend. See ya all next week
snipaho
Sat Aug 28, 2004 12:37 am
#10




In a profession where you can mine resouces for less than 1cpu and sell for 3 or more, I find it far from "Doomed"


Architect is NOT a profession where you can make money as a miner. Artisan is. Demand for Architect items has declined so much that the resources used to make the items would sell for more than the finished goods, in most cases.



And, no, demand hasn't declined.


Yes, it has. At the beginning of the game, no one had anything. They all wanted to buy everything you could make. Now that everyone has everything and it lasts forever, there is only demand from those who accidentally let their harvesters burn up, simply want more harvesters or houses,or from the n00bs.


I think, some things need to last forever notmake the game a nuisance but enjoyable.For example, if you bought some furniture, I doubt you want to pay maintenance on them (on some frequency) so that you can always keep them.


I never said anything about making furniture decay. It shouldn't.


Harvesters do play a role too - As for "Redeeding" a 100 times, you're just hurting those who don't make use of STATIC and CROSS server lot swaps, since theses are static and never redeeded.


Static harvesters? That's a pretty dumb and inefficient idea. Alright then, no 100 redeeds. Give them an insane amount of hitpoints that counts down whenever the harvester is placed. They should last about 4-5 months if placed continuously. Mining equipment doesn't last forever.


And no, you don't have to make items last forever to make the game fun. It wouldn't be a nuisance to have to buy a new house when you want to move, or to replace your mining equipment a couple times per YEAR. This is a realistic change and it is NEEDED for the economy and the Architect profession.


You don't see many people whining that the game isn't fun because their gun or armor doesn't last forever (okay, double decay on armor sucks). Decay is necessary for all crafting professions (Tailor is in the same boat as Architect).


Again I say, houses and harvesters shouldn't last forever. Make us buy new ones occasionally. It's realistic and Architects need it.



Message Edited by snipaho on 08-27-2004 01:39 PM

Message Edited by snipaho on 08-27-2004 01:41 PM



- Anakis Seska -
Lochran
Sat Aug 28, 2004 12:56 am
#11

I don´t know why this always come up, people are buying constantly from me, harvs and furniture. I earn enough to have some comfort.
Harvesters and factories burn down when not treated right ... you know, some go on vacation and forget to pay maintenance, some play and forget though they are on, some are just new and need things, and if you sell furniture for a modest price even people who normally don´t buy such things buy at least paintings or fountains or lights.
My torches sell as if rabbits were reproducing and I can say the same about my paintings, white furniture, lights of all sort, all furniture with hide in it and all flower types (I would like to get more flower types). Oh yes, and the nice glass table, the futon and the small table are classics, too.

Maybe your shops variety is not wide enough to attract people, maybe your furniture prices are too high? I mostly see people selling white furnitre for 12k for example. I sell it for 5k each, except the couch and the loveseat which include special hide. And you know, the White Armoire for example has only 410 amounts of ingredients ... so purchasing 5k is already greedy. Just because it is a special type of metal I don´t think 29 cpu should be the price.
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