Architect Archive

Thread: Architect Pricing: An overview

Bandola
Sun Aug 17, 2003 2:37 am
#1


Check the prices on your server, more importantly, check the prices of the competition located near to where you set up your store (people are usually reluctant to travel the galaxy looking at prices), then...


...set your prices at a level that makes YOU happy and allows you to play the game in the way you want and that you can enjoy, anything else is selling YOURSELF short, it is a game (funny how some people seem to lose sight of that) and you are supposed to have FUN.




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

RobintonFaldin
Mon Aug 30, 2004 7:25 pm
#2

Hi everyone. I'm a new Master Arch in need of some general advice on pricing on everything from Houses to Harvesters. If there already a thread on this? A site perhaps? Or maybe we can get everyone to post their own pricing methods. I'm open to everything. I'm on Wanderhome if that makes any difference to anyone.
ZenDragonMLS
Mon Aug 30, 2004 7:38 pm
#3

Read the FAQ.

Look around for the "Architect for Dummies" thread - it has some links about pricing, I believe.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Lordartex
Mon Aug 30, 2004 7:42 pm
#4

There are acutally many threads on this in the forum. Check out anything like "heavy harvester pricing" or "house pricing". Threads like this.


There seem to be many different ways of pricing:

1. figure out the materials used to make something and charge according to those materials cpu value to you. I.E. it takes 6000 resources, charge 3cpu and make it 18k, or 5cpu for 30k. Something like that.


2. figure out the rate it costs to harvest materials, which brings the actual cpu value down to under 1.5 cpu somewhere. Then you charge accordingly.


3. Look around at what others are charging and set your prices based on your neighbors and competitors. Then if you don't sell anything, lower your prices. If things fly off the vendor, raise them. Do this till you get a nice balance.


I'm sure there are other methods too, and every server seems to have slightly different prices and ways of doing things. Basically, find a way you are comfortable with and make it work. The best way to success is good customer service to those who buy from you. Fast order turnaround, good pricing, and a smile and thank you.


I hope this helps, and good luck.


Artex

Master Architect




Colonel Artex Bluebane
Commander, 312th Imperial Reserves (TCB)
Guildleader of SWOOP
Roadhawg Structure & Resource Vendors, Swoop Territory Naboo -5620, 3000
Voted "Shadowfire Most Honorable 2005" - Thank you!
Pawlin
Mon Aug 30, 2004 9:09 pm
#5

Pricing is a sore topic for the architect forum. We've debated it every which way possible for the past year. In fact its been almost a year now since I wrote my Generic Architect Debate thread to parody the argument.

So don't be too concerned if we end up flipping out a little about this question.


The FAQ does have some advice on the topic. Basically it boils down to : check your trade forums and the vendors of architects in your area on yoru server, then charge the type of prices you feel comfortable with for your business plan.


And my 2 bits:

Specific prices that you choose are going to be very server dependent. No price is too high if your customers will gladly pay it and no price is too low if you make a good enough profit.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Mon Aug 30, 2004 9:50 pm
#6

Do the other elite crafting professional forums have pricing debates and pricing questions? I puttered around with DE a bit (but chose not to pursue it as a business) and there was a "DE calculator" that figured out "price" as a function of resources used (much like some suggest that architects should do). Do the armorsmiths and weaponsmiths ask / answer questions like this? A scout blaster takes 111 units of resources to make - but I don't think that most customers for scout blasters know - nor care - how much resources it takes to make?

Honestly, just figure out something and work with it. My suggestion has always been: figure out what kind of *business* you want to run. At a practical level, if you want to be "low price" then you are essentially forced into "high volume" (otherwise your vendor is empty all of the time and no one stops by your shop). That's fine - just know that up front and plan accordingly. If you want to be "specialty", then decide that and plan for it. Etc.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Bandola
Tue Aug 31, 2004 2:37 am
#7


Check the prices on your server, more importantly, check the prices of the competition located near to where you set up your store (people are usually reluctant to travel the galaxy looking at prices), then...


...set your prices at a level that makes YOU happy and allows you to play the game in the way you want and that you can enjoy, anything else is selling YOURSELF short, it is a game (funny how some people seem to lose sight of that) and you are supposed to have FUN.




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Veers_Intrepid
Tue Aug 31, 2004 12:22 pm
#8

as pawlin said,


we discussed since release about pricings and you get this and that prices and i am sure it will anyways never change.


some charge alot, some middle, some undercut.


i can only tell what i do.


first off find out how the going rate on your server is for ythe pure resources like 2-10cpu depends on quality/rarity of the specific resource.


then you add definately some cpu for your time, work, and not to forget SKILL you earned.


also make sure to remember when u need just crap stuff or specific resources like endor wooly hide. makes difference.

last but not least dotn listen to whiners about how expensive stuff is. note that your architect stuff will NOT decay at all (aka 1 time sales) and that a fighter can rip in 60k in like 10 mins (dantooine missions for like 30k each)


then you will set your prices well, and ppl will buy, cause its worth something.


just dont fall to the assumption that u make more cash with low cut for 2 cpu lol, then drop just the pure resources into a vendor or bazaar and make same cash without need to work


hope this helps you some.


little guildline what i do is housings 5cpu / master furnitures 10k each / harvesters (well i dont do them anymoe, cause to many lowcutters, not worht my time) other stuff you really need to see whats working best for you and on your server of course.

regards



Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
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