Architect Archive
Thread: Bad luck or Programed?
Is it just meor does it seem that good and high percentages of resources end up in a no build zone...
Is it just me or where there is a high percentage of a resource there is sure to be 10 or so high level REDS...
Is it just me or is there a RED high level mob assigned to haunt each harvester?
Is it just me or does pressing numlock to autorun cause reds to spawn right in front of you?
ok ok this is more of a joke post but man aint it the truth? ![]()
I am confident the devs added this in.. The ratio of this happening is in direct proportion to how many times you have critically failed a major structure..
I crit failed on the 3rd hall I built, and for the next week, I had almost zero mobs hanging near my harvesters/factory. I also had good luck finding new resources in good areas, clsoe to my house. Then as I failed less and less over the next week, I started getting mroe reds camping my harvesters, died 3 times running on autorun toward a harvester.. spineflap royal guards appearing out of thin air on top of me in mid run.. that sorta thing.. I also had 2 resource shifts on ore in 2 days. Now I crit fail a few walls, and I have good resources again, and no mobs on my harvesters again. Last night, I successfully made a fusion, 4 factories, 2 med houses, and 4 med minerals, with only 1 wall failure and 2 brick fails, and the first harvester I went to was camped by a spineflap soldier..
I am convinced..