Architect Archive

Thread: Requirements for Urban Planner?

FlashDog
Mon Aug 18, 2003 4:51 am
#1

does anyone yet know what are the skill requirements to become an 'urban planner'? is it 'master architect' plus mass architect xp or maybe just 1 or two of the vertical skill lines in the architect field?


and are they planning on giving us more skill points?




AkItA k FLASH k dewBack
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JazzmanianDevil
Mon Aug 18, 2003 4:52 am
#2

Q made reference in a post about this (when it was first announced) saying that it would be an offshoot from Master Architect. I dont' have it bookmarked, though, sorry.



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

Mosati
Mon Aug 18, 2003 5:00 am
#3

http://starwarsgalaxies.station.sony.com/content.jsp?page=Player%20Cities


The info is under "Building Up The City" and it says that UP's are "an 'elite-elite' profession only available to those few who have mastered the Architect profession."


I'd assume you just need a boatload of Architect XP to train in novice UP when it get's introduced, but if your a master Architect then it'll be dead easy if you just do regular sales till then.




Mosati Ryatu

M-TK/M-Sword- Vagabonds Rest - Naboo - Starsider

Member in good standing of the Glaston Pirates


JazzmanianDevil
Mon Aug 18, 2003 5:12 am
#4

Agreed. Shouldn't take anyone long. Without using a factory I had maxed my struccture crafting xp a week or so after making master.



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

ShaneMcMahon0
Mon Aug 18, 2003 5:19 am
#5

This sucks though cause I maxed my archiect xp about a day after I hit master architect. Instead of pre-building a bunch of walls for prep. I am just going to stock the ore and wait so I actually get exp for it.



I don't understand why the devs put exp caps, I could understand if the cap was 999,999, but the cap is always double whatever the last skill earned was.




SWG Name - Jine Ires Server - Lowca Professions - Master Architect, soon to be Master Urban Planner
Grand Admiral, Co-Founder, Midgar located South East of Theed on Naboo at -3754, 2249

Join the town of Midgar, Website - http://www.SWGMidgar.com
Knocky
Mon Aug 18, 2003 5:26 am
#6

I don't know about that FEW part. There seems to be many Master Architects running around and they all sell PA Halls for 250K.


At least that is what I am told when I quote my price of 400K for one.

Knocky
Mon Aug 18, 2003 5:29 am
#7






ShaneMcMahon0 wrote:

I don't understand why the devs put exp caps, I could understand if the cap was 999,999, but the cap is always double whatever the last skill earned was.





The cap was put in place during Beta because of macro mining.


When you started to macro mine, the XP did not have a cap so by the next morning you had more than enough XP for all the certs.


They also put it in to force players to start crafting to seek training so they cannot just sit there and grind.


Now you get four breaks during your grinding marathon.

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