Architect Archive

Thread: How do you make a high functional crafting station?

GotEgg
Mon Aug 18, 2003 1:56 pm
#1

Experiment on everything, and overal quality doesn't matter as much as Conductivity on the resources... I used metal with 940 conductivity and experimented on every component, and got it up to +29.5.




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Broderik
Mon Aug 18, 2003 2:30 pm
#2

overall quality of all the resourcesdetermines the effectiveness of the optionl components except for the sensor suite that uses 33% conductivity and 66% OQ.. On the craftion station itself you need metal with conducivity over 950. Do all this, fully experiment on all the parts with no failures and you'll get a final station over +35 functionality. I made one of each station type for my PA'a Hall and they all came out in the +35 - +36 range. The +34 in the structure station and I had a couple failures on the optional parts after my factory broke.



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Philomorph
Mon Aug 18, 2003 2:34 pm
#3

And do we have any verification that higher effectiveness actually means something yet?



----

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Homeslice
Mon Aug 18, 2003 2:37 pm
#4






Philomorph wrote:
And do we have any verification that higher effectiveness actually means something yet?




Not totally sure how it adds into the formula but I am sure it has something to do with crit fails as that is the only thing that matters. It shows us the funcionality rating now so it has to or will be used to figure something out. But your question is good because I have no idea if it really affects anything yet.
Ropock
Mon Aug 18, 2003 3:20 pm
#5

romor is it affects experimentation great and amazing successes. but only seen a couple weaponsmiths confirming that and they have no empirical data to support its truly better.



Ropock Epock
Master Architect
Moenia, Naboo - Kettemoor

Interior design screenshots at www.81x.com/gridlokk/SWGdesigns
crobsahm
Tue Aug 19, 2003 12:24 am
#6

Can someone tell me how to get the numbers up? I got the best metal I could find and spent all my experiment points on a driod crafting station, it was still at -13. Can someone please tell me what I am doing wrong? I spent 7 Experiment points trying to get the number up. Thanks.
Finglefinn
Tue Aug 19, 2003 12:28 am
#7

Utilize all the optional items and experemetn them all up over 90% except for the sensor array. If u do that, you will get a decent station. Mine usually run in the 38-40 range.

Karlithas
Tue Aug 19, 2003 12:30 am
#8

In order to get a high functionality rating crafting station, you want to place all the optional sub-component parts in as well.


2x control unit


2x micro sensor suite


5x droid storage module.


The qualities of these optional subcomponents GREATLY affects how your finish product come out.


Basically the forumula goes like this:


crafting station with fully experienmented sub components > crafting station with no sub components > crafting station with badly made sub components.





Ethius A'Paw - TKA - Starsider
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