Architect Archive

Thread: End all Be all Harvester Building Guide?

Dewwe
Mon Jan 05, 2004 11:33 am
#1

Anyone know of the ultimate guide? anyone want to write one? i am a new master arch and i want to make a living on making and selling harvesters. all types. It seems rather complicated.



Thanks!


Dew

Dronayus
Mon Jan 05, 2004 11:54 am
#2

Only complicated part of making harvestors is getting the right materal. Not much else. Here's some tips:


Making Max BER Harvestors



  • Requirements: Steel (highly recommended) with a UT/Shock/Heat of 900+.

  • Method: Experiment Harvesting subcomponent (light ore mining unit, ore mining unit, heavy harvesting unit, etc.)to it's highest level of 90% and above. Make a scheamtic and mass produce this part. Use experimented harvesting sub in harvestor's final assembly. Experiment final harvestor to max experimenation of 90% and above.

Focus your good resources on the mining subcomponent according to the requirement and you will always get the max BER Rate. And make sure you craft using a max fuctioanlity crafting tool of 14+ and in front of a 35 to 40+ fuctionality structure crafting station. And that's it. End of tutorial.





ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Manipulative
Mon Jan 05, 2004 2:25 pm
#3

I'll add one more peice of advice: Always use Liquid Petro as your chemcial, when crafting harvs. It has no heat, shock, or unit attribute, and thus can be of any quality you can find on hand. This is a corollary (sp?) to the use the best steel you can find.




Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
scronkypants
Mon Jan 05, 2004 2:53 pm
#4

is the liquid petrochem true. I've always been told high quality Lube oil was good for it. I'd be interested if i didn't need it and could use the fuel instead. Any others that can confirm this?
Renu-Lotris
Mon Jan 05, 2004 2:55 pm
#5

You can get the BER 13's with steel that has stats in the mid to high 800's. You just have to get great or amazing results the whole way.


Another good thing to do is get yourself into a city that specializes as a Research Center. You can afford to go a little lower on the stats in a city like this because you get an extra 15% bonus to experimentation results. We just added this specialization to our city. After two days I have had more amazing successes than I've ever seen the whole time I've been playing. It's great and it's about the only worth while specialization from what I've seen.




Renu Lotris

RAID Co-Founder


- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Dronayus
Mon Jan 05, 2004 3:14 pm
#6










Not entirely complete. Top quality resources are required for the final combine as well.




Yes your write, i forgot to make a bold note of that in this post as i've done so in my other post on getting a max BER rate on harvestors. You must use a 900+ UT/Shock/Heat metal on the final assembly as well. Both steps are most critical. Thx for the edit IsaacPalinander




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Rikilii
Mon Jan 05, 2004 3:20 pm
#7

Can you be more precise about what you mean by 900+ UT/SR/HR?


Is it sufficient that (UT+UT+SR+HR)/4 >900, or do you need more?


For example, if I usedUT 890 ore in a fusion gen final assembly, is that gonna work as long as both HR and SR are > 910?.




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Dronayus
Mon Jan 05, 2004 7:37 pm
#8






Rikilii wrote:

Can you be more precise about what you mean by 900+ UT/SR/HR?


Is it sufficient that (UT+UT+SR+HR)/4 >900, or do you need more?


For example, if I usedUT 890 ore in a fusion gen final assembly, is that gonna work as long as both HR and SR are > 910?.







What i mean by 900+ UT/SR/HR is that Unit toughess = 900+, Shock = 900+ and Heat is 900+ all in ONE resources like steel. Now, spawns of this kind of steel are not frequent, yet it is not extremely rare, which is why i ask you to keep a look out for it. If you have a weak steel then i suggest you look towards one with a good UT and a metal high in shock and/or heat. Make sure that your steel with high UT does not have lower than crap Shock or Heat because those numbers will factor in towards your experimentation on either the harvesting subcomponent and/or the harvestor. If it has a high UT of let's say 900 or so and Shock and Heat within the 700's to 800's, and if you have a good secondary metal that has high Shock and Heat other than your steel, you'll squeeze thought tightly and may hit the max BER on the harvestor your working on, if not the Max, then i'd say 1 or 2 points below it. This is all from my experience as i've made my business mainly creating harvestors. Other archs may read this and have other experiences, so don't get confused if anyone else post of experiencesthat contradict or are slightly different that this. But if you are fortunate to have a 900+ UT/SR/HR, use it in both the sub's construction/experiemnation and the harvestor's construction/experimenation





ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Zypen
Mon Jan 05, 2004 11:21 pm
#9

The end all be all of making high end harvesters for profit is the following, these steeps can be done in any order, but need to be done before the final contraction:


First you need to gather up as much Steel and Ore as you can find that have status of 920+ in UT,SR,HR. Also gather up a lot of chemical that doesn’t have any status in UT, SR, HR. Set these materials a side, as they will only be used in the final construction of harvesters and in the mining units.


Next, you need to make the mining units: Fluidic Drilling Pump Unit, Turbo Fluidic Drilling Pump Unit, Harvesting Mechanism, Heavy Harvesting Mechanism, Light Ore Mining Unit and Ore Mining Unit. Use only the steel from above that has 920+ stats in UT, SR, HR and Chemical and inert gas that doesn’t have any of those stats. In the experiment stage, you must get the final experimentation up to at least 92% or higher if possible, if this can’t be reached you need try again or find better Steel if have reached the max experimentation and its isn’t at least 92%. Once you have that, make a schematic as many as you think you can use, (I normally make a 1000 at a time). You can always stop the factory and store the schematic for later use as long you have the materials set a side to make them later. *Note: Ore mining units do not get put into factory creates at this time.


Next you will want to make the small structural units. These can be made with any large amount of scrape metal you have laying around. This component will not affect the final outcome of the harvesters. (I normally make a 1000 at a time as they are needed.)


Next will be the Generator Turbine. Once again you can use what ever you have laying around or can find, as this component will not affect the final outcome of harvesters. (I normally making as many as I can, the amount of reactive gas or aluminum I have on hand limits how many I can make.) *note: you will need one of these to make Manufacturing Mechanism which are used to make Fusions generators.


Lastly, it’s the Wall units that need. Gather up tons and tons of low-grade ore and metal, any status an both will work as this component will not effect the final outcome of the harvester. (I personally like to gather up 200.200 low-grade ore and 50,050 metal and make 1k of Structural Module and once I have made 5 or 10 batches is when I like to then make walls 499 or 999 wall units.)


Once all that’s done, you start on your final construction. You can both go from here and hand crank out every harvester or you can make them you by your factory or a mixture of both. (I prefer to use the factory to pump them out as it insures that BER will always be the highest, doing it by hand you can run the risk of getting a failure during the experimentation and get a lower BER.)

IsaacPalinander
Tue Jan 06, 2004 1:07 am
#10



Dronayus wrote:

Only complicated part of making harvestors is getting the right materal. Not much else. Here's some tips:

Making Max BER Harvestors

  • Requirements: Steel (highly recommended) with a UT/Shock/Heat of 900+.
  • Method: Experiment Harvesting subcomponent (light ore mining unit, ore mining unit, heavy harvesting unit, etc.)to it's highest level of 90% and above. Make a scheamtic and mass produce this part. Use experimented harvesting sub in harvestor's final assembly. Experiment final harvestor to max experimenation of 90% and above.

Focus your good resources on the mining subcomponent according to the requirement and you will always get the max BER Rate. And make sure you craft using a max fuctioanlity crafting tool of 14+ and in front of a 35 to 40+ fuctionality structure crafting station. And that's it. End of tutorial.






Not entirely complete. Top quality resources are required for the final combine as well.



Isaac Palinander
Master Doctor/Master Medic/Master Swordsman, Patron Saint of Sarcasm, The Church of Alvis
Margaux Aderbrent: Master Architect/Master Armorsmith/Master Artisan
Cale Palinander: Dark Jedi Knight

Automath
Tue Jan 06, 2004 1:35 am
#11






Dronayus wrote:

Only complicated part of making harvestors is getting the right materal. Not much else.





Same goes for anything else in the game



Inea - Master Architect - Novice Weaponsmith - Chimaera

Staz - Stazzo - Stozza
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Manipulative
Tue Jan 06, 2004 11:20 am
#12

If I'm not mistaken, for a medium harv to get to BER 10, you only need an 84% total efficiency experimentation. Using the best steel I have, my mining units come out at 89%. Using the same steel, and a decent ore (the ore you use in final assembly matters just as much as the steel, since it has heat/shock/unit values), I achieve BER 10's, when I don't get crit fails.


Without amazing results, I have just 1 point left over for the hopper, but most people could care less about the hopper. With amazing results, I have 2 points left over for the hopper.


I've also made BER 13 heavies with this same steel, I just don't make many heavies, so I'm not as familiar with percents, but I think it's the same: 84%.


So, in summary, not all of the stats need to be in the 900's. Unit toughness is certainly the most important stat, and having it as high as possible is going to help significantly. Also, I think some people must be overlooking the stats on their ore. At final assembly, those stats matter a great deal.




Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
Zypen
Tue Jan 06, 2004 11:04 pm
#13

Cher, that maybe true for the mineral miners, it doesn't hold true the others.
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