Architect Archive

Thread: So what exactly does this line mean in Pub 9 Patch notes?

caelfoth
Thu May 27, 2004 10:46 am
#1

--------------------------

Crafting
  • Manufacturing schematics that were created with a generic item in a slot that required a serialized item will no longer be usable.
  • Generic items will no longer be able to be put into slots that require serialized components.
    --------------------------

  • So what exactly does this impact ?




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    Pawlin
    Thu May 27, 2004 11:02 am
    #2

    Not sure. I didn't know you could do that. It might be fixing some bugged items that let you put similar items into slots that should require identical.





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    TheFish72
    Thu May 27, 2004 11:32 am
    #3

    It means no more crafters using non-serialed items to 'extend' the limited use of some schematics. Example for WS: Some Genoshian white cubes came with no serial, if you make the schematic for say a DXR-6b rifle with those, you can use any white cube (no matter what the serial #) in that schematic. At least that is the way I have heard it working.


    This also happened with control units,and crafting station schematics.





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    Bandola
    Thu May 27, 2004 11:44 am
    #4

    I fear this would include the omus in fusion schematics, better crank out a couple of thousand just in case...




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    Dvnce
    Thu May 27, 2004 2:25 pm
    #5






    TheFish72 wrote:

    It means no more crafters using non-serialed items to 'extend' the limited use of some schematics. Example for WS: Some Genoshian white cubes came with no serial, if you make the schematic for say a DXR-6b rifle with those, you can use any white cube (no matter what the serial #) in that schematic. At least that is the way I have heard it working.


    This also happened with control units,and crafting station schematics.








    This is a fix for non serialized loot that people are using to make full schematics of items..




    Imaka QuHurl

    Im Not Dead Yet Careful I bite

    Heed the warning

    Pawlin
    Thu May 27, 2004 3:09 pm
    #6






    Dvnce wrote:


    This is a fix for non serialized loot that people are using to make full schematics of items..





    Ah. Keyword there is "loot". Doesn't affect us then.







    Pawlin Construction of Kettemoor.
    Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
    Architect, House, Furniture, Harvester FAQ

    Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
    "Worst FF ever *thumbsdown*" -- Pawlin fan club
    "I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


    ** Please refer to Elyssa's answer
    Dvnce
    Thu May 27, 2004 5:39 pm
    #7

    well I assume it will fix anything that is suppose to have Identical componants.. so our walls and and structure modules will be ok ...








    Imaka QuHurl

    Im Not Dead Yet Careful I bite

    Heed the warning

    StumanKadir
    Thu May 27, 2004 6:46 pm
    #8

    Ah yes but Crafting station schematics WILL fall into this patch fix.


    At present you are able to craft up a schematic for a station using the best of the best EMM's, Control Units, etc to get a high rating.At present, you can then drop the schematic for the station into the factory and use any old EMM & CU (plus the same uber high CD copper) and get the same result. Once this patch goes in, the change will mean thatyou will have to use the same EMMs and CUs as you used to make the schematic.


    So yes, the way I read it, we will be affected by this.






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    Pawlin
    Thu May 27, 2004 7:28 pm
    #9

    The crafting stationschematics actually call for similar items. They don't call for identical items.


    I think the patch is only about schematics that call for identical items but let you use unidentical ones. Least thats how I read it if its to be taken literally... software notes aren't always written perfectly though.



    Pawlin Construction of Kettemoor.
    Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
    Architect, House, Furniture, Harvester FAQ

    Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
    "Worst FF ever *thumbsdown*" -- Pawlin fan club
    "I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


    ** Please refer to Elyssa's answer
    Dvnce
    Thu May 27, 2004 8:33 pm
    #10

    Yes it is suppose to be addressing identical items.. I guess I never really looked at stations.. I always assumed I had to use the same subcomponants so always did.. Ill have to check my schematics.. ..


    If it is a bug that Stations call for identical peices and people have been getting by with using any old ones then they should get fixed.. but if the scematic calls for similar then it shouldnt change..






    Imaka QuHurl

    Im Not Dead Yet Careful I bite

    Heed the warning

    Bandola
    Thu May 27, 2004 11:09 pm
    #11

    In that case it could be as I said earlier that fusions will be affected, the OMU slot does not register the serial number. But this is quite a strange case, because as there is only one of these units used there is of course no NEED for that number for hand-mades,BUT then when you do a factory run the codingI am guessing checks it as for other components, i.e. if a serial number exists on the schematicthen all must be the same in the factory. I suspect this is why the bug exists in the first place.
    Now the questions in the back of my mind are:
    If they fix it so that fusions require a serial number in the OMU slot in future, will that then alter things so that experimentation comes back? In other words, could the coding here be tied in to experimentation and 'recognising' the OMU properly?
    Or is it really eventhe OMU that is the key component? Normally I would think this was the case as this is the experimentable component, BUT a) there is only one of these in the final combine, and b) Solars do not even have a OMU (orLOMU), they do however have a Manuf Mech, of which Fusions have 2, so could the Manuf Mech be the key component?
    As of today we cannot experiment the MM, but can anybody recall if these were experimentable before? If so, instead of asking when Solars and Fusions are going to be experimentable, should we actually be asking when MMs are going to be?






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    Bandola Da'Gear
    -RETIRED-
    ((The Blue Ghost))

    ZenDragonMLS
    Fri May 28, 2004 12:37 am
    #12

    For the component slot in a schematic, it almost always has the serial # of the component wired right in. If the serial number isn't there in the schematic, then you can use any component of that type in the slot.


    Clearly for some things (e.g., structure modules, wall modules) the serial number is not put into the schematic for the thing you are building (e.g., a harvester) *by design*. That is, the devs decided that it was ok to use "similar" wall modules. That's a good thing.


    In some cases the serial number isn't there in the schematic and it is clearly a bug. For example, if you make a schematic for a fusion right now, if you use a high-quality OMU, you will get BER14. However, since the serial number isn't burned into the fusion schematic, then at production time you can load up the input hopper with OMUs that are made out of absolute trash - and the fusion will come out as BER14.


    There are other examples around, I'm sure.


    So, it's clearly a bug and they are fixing it. It has nothing to do with the fact that OMUs don't crate up.



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    Macoot
    Fri May 28, 2004 5:09 am
    #13

    This is just a responce to an exploit that people have been taking advantage of for a little while. I don't think it is targeted at crafters generally although there may be one or two knock on effects as detailed above.


    I think its a wait and see....



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