Architect Archive

Thread: About Interior Designer Issues.

Cereah
Wed Jun 02, 2004 3:03 am
#1

Hi all,


I don't usually post in this forums, becouse i'm spanish and it is difficult for me to write in english, but I'm worried about some things.


If i'm not wrong the two questions this community send to the devs, one was about crafting stations and other about resources and crates. Both of themaren't architect issues, they are general crafting issues.


Then I read the architect forums and what I see? General crafting threads, newstructures threads and the furniture colorization poll started 2-10-2004.


No bugs threads, no issues threads.


But I have them, I have issues/bugs presentsince launch. But of course they are interior designer related, and it seems Architects and the Architect correspondent are not worried about them.


This is my short list:


1.- Furniture Colorization. Tailors can, Armorsmiths can, DE can, vehicles can be colorized too. Isn't ir our turn? The poll was made, and we choose while crafting like tailors. Now... silence.


2.- Plant styles. We have three plant schematics, all in style 1. And the other styles? They are in game, I've seen up to style 6 in NPC buildings. It seems to me very easy to change this schematics in to multiple schematics, like streetlamps.


3.- Unique furniture schematics names. It's is a very annoying issue, for both customers and architects.


I haven't programing skills but they seem to me easier to put them in game than new buildings or revamp the crafting stations/tools systems. If we left them in the bottom of Architect list we won't see them live until december.


Maybe I'm wrong and this issues are being adressed, I hope we can see at last one of them in publish 10.1



Cereah, once a tailor/ID/Interior designer. Now a lot of characters for doing the same.
Bringing beauty to SWG since 2003.
Bandola
Wed Jun 02, 2004 3:21 am
#2

Adela, your English is better than many native English speakers who post on this forum.


Now to the issues, you are right in some respects but I would just like to clarify a couple of things.
Firstly you say that our 2 questions were not Architect isues but general crafter issues, I partly disagree with you, yes they do affect other crafters as well, but each of them is of great importance to Architects. We make the crafting stations, so we deserve to know if there is any point in using our high quality resources to make GOOD ones, also we wanted to know at least in part if there was any possible pricing implications, e.g. could we charge a premium for a 43+ against a 40 crafting station. For the resource and crating issue, it has long been a problem for us that crating is not working especially with OMUs, that IS Architect specific, but also you need to consider that for storage in general it is Architects who suffer most from the resource stack sizes as we are the crafters than as a necessity must have larger resource quantities in store because the things we make take large quantities of resources to craft.


Onto the specific bugs/issues you mention.
1. Furniture colorisation - Yes, I agree that seems to have faded away, I do not know why, maybe it is further into the development stages than we know, Dvnce may be able to shed some light on this one.
2. Plant Styles - I have seen the variety of plant styles out there, I suspect that some day we may get more variety that we can craft, but it is seriously not as high a priority as getting the things that are broken, fixed.
3. Unique Furniure Schematic Names - I do not know what you mean by this, when you create a schematic you get the opportunity to rename the schematic to anything you want, are you saying this does not work with furniture? I do not make furniture schematics myself, but I feel sure that this is working otherwise I believe we would have heard more on this subject.


Please feel free to post as often as you like, don't worry about trying to get the English exactly right, I am sure we will be able to understand what you are saying.





__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Chiiry
Wed Jun 02, 2004 3:33 am
#3

Regarding point #3, I think he meant that instead of having the 3 types of couches all named "Couch", there would be different names, like "Elegant couch" and so forth.


That would make it easier for both architect and customer. Because currently, a furniture order could look like this:


1xCouch


1xChair


2xChest


And typically, the architect would answer back "What styles do you mean?"


I think that was what he meant





Chiirytobuck, Master Architect, Master Artisan, Master Tailor, Alliance Ace Pilot and Master Politician. Mayor of Mos Lyria, Tatooine.
Cereah
Wed Jun 02, 2004 3:56 am
#4

Yes Chiiry, thats what I mean.


There are 3 armories schematics called 'Armorie', some 'Couch', some 'Chair', etc You actually can rename them when crafting but there isn't a standart name for each style.



And Bandola, all issues in this game may get fixed. My point is we need to work first in easy to get issues. We won't getnew structures o core system revamps before JTL.


Maybe we can help devs on this, making our onw furniture schematic unique names list for them.





Cereah, once a tailor/ID/Interior designer. Now a lot of characters for doing the same.
Bringing beauty to SWG since 2003.
Bandola
Wed Jun 02, 2004 5:07 am
#5






Cereah wrote:

Yes Chiiry, thats what I mean.


There are 3 armories schematics called 'Armorie', some 'Couch', some 'Chair', etc You actually can rename them when crafting but there isn't a standart name for each style.


Ahh, I see what you mean now, in that case I totally agree with you, the same could be said for houses 'Small Naboo House Style 1' and 'Small Naboo House Style 2' don't really help much, especially when they are actually shown the opposite way around in the site listing. Round Style and Square Style would have been more appropriate names.


And Bandola, all issues in this game may get fixed. My point is we need to work first in easy to get issues. We won't getnew structures o core system revamps before JTL.


I think that you miss MY point, the easy to get ones aren't necessarily the ones we should be fighting for, why waste effort arguing to fix something that the Devs accept is broken, that should come in due course anyway, I prefer to fight the larger battles than the small skirmishes since when we lose (yes I mean when) I don't feel like just giving up and leaving it alone, I feel justified pursuing it to the bitter end.


Maybe we can help devs on this, making our onw furniture schematic unique names list for them.


Nice thought, but honestly when was the last time the devs listened to the player base? I actually know the answer to that one, Manic Monday, the day before Temporary Tuesday. Look at the mess that caused, I suggest it will be a cold day in hell before they risk doing it again, unfortunately.



I'm not flaming I think you have valid points and I wish the game could be taken down the path that most of us want it to go, but sadly this does not seem to be the way the Devs are interested in going, they prefer to take their own path. You'd think some of them would play the game and realise what it's like, but I guess they don't, probably because they know the people who designed it





__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Cereah
Wed Jun 02, 2004 6:55 am
#6

Ok, I understand you Bandola.


I know we allhave different wish list. I prefer they fix this 3 issues than put new structures. And I know most of architects don't think like me.


I'm a 4.4.0.0 architect, and I will surrender Construction if I need the skill points. My profession is Interior Designer not Architect, I don't build stations, houses or harvestors. And I know there are others like me, not too many.


I'm only asking for some love to Interior Desingers from Architect community and Architect Correspondent.Devs never do something if there isn't a player demand or it's needed for game experience.


Armorsmith ask for colorization, they get it, DE too. Did ever a Architect correspondent ask the devs for colorization as a important issue? As I see these are the top 5 architect concerns:


1.- Crafting tools/stations bonus system


2.- Resuorce staks and crates sice


3.- New structures


4.- New structures


5.- Furniture colorization


For 1, they allready said this is working fine. For 2, they said it won't change becouse desing. For 3 and 4, devs said it won't benew art until JTL but allready planed publishes art.


As I see the only thing we can get before JTL is Furniture Colorization or other small issues. But we will never see them if the architect community don't ask the devs for it (via correspondent questions and forums).


We can continue work for all issues, but I see more logical work all together to get colorization and other small issues as soon as posible and then work for new structures and beg for core systems changes.





Cereah, once a tailor/ID/Interior designer. Now a lot of characters for doing the same.
Bringing beauty to SWG since 2003.
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