Architect Archive
Thread: Crafting station experimentation is still broken
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swg-albert
Thu Oct 07, 2004 8:03 am
#1
Crafting station experimentation is still broken.
What I mean by this:
To craft a weapons crafting station, you must be a Novice Architect, and you must be near a structure crafting station to experiment on it. The problem is that it uses your skills as an artisan for experimentation purposes. The item is obviously an Architect item, it should use Architect experimentation skills (not just architect assembly).
Agreed? Any thoughts from the readers here?
What I mean by this:
To craft a weapons crafting station, you must be a Novice Architect, and you must be near a structure crafting station to experiment on it. The problem is that it uses your skills as an artisan for experimentation purposes. The item is obviously an Architect item, it should use Architect experimentation skills (not just architect assembly).
Agreed? Any thoughts from the readers here?
Message Edited by swg-albert on 10-07-2004 10:05 AM
swg-albert
Thu Oct 07, 2004 8:47 am
#2
I just now found a duplicate thread on this from a few days ago. Sorry for the double post.
But, I have to say, this is a simple fix for a developer unless this is intentional. And if it is, move the crafting station schematics to Master Artisan.
Or, open source the damn thing, and we will do it for you
But, I have to say, this is a simple fix for a developer unless this is intentional. And if it is, move the crafting station schematics to Master Artisan.
Or, open source the damn thing, and we will do it for you
Pawlin
Thu Oct 07, 2004 10:34 am
#3
The DEVs have never commented on this. We don't know for sure that its broken. It could be the intended design for some reason.
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